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Searched
refs:bindingProperties
(Results
1 - 1
of
1
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
shader_pipeline_binder.cpp
42
constexpr string_view BINDING_PROPERTIES = "
bindingProperties
";
674
auto*
bindingProperties
= bindingPropertyData_.properties.get();
in BindPropertyBindings()
local
675
PLUGIN_ASSERT(
bindingProperties
->Owner()->MetaData().size() == bindingPropertyData_.setAndBindings.size());
in BindPropertyBindings()
676
for (size_t idx = 0; idx <
bindingProperties
->Owner()->MetaData().size(); ++idx) {
in BindPropertyBindings()
678
const auto& prop =
bindingProperties
->Owner()->MetaData()[idx];
in BindPropertyBindings()
682
BindBuffer(sb.set, sb.binding,
bindingProperties
->GetValue<BindableBufferWithHandleReference>(idx));
in BindPropertyBindings()
686
BindImage(sb.set, sb.binding,
bindingProperties
->GetValue<BindableImageWithHandleReference>(idx));
in BindPropertyBindings()
691
sb.set, sb.binding,
bindingProperties
->GetValue<BindableSamplerWithHandleReference>(idx));
in BindPropertyBindings()
Completed in 2 milliseconds