Searched refs:bindingIdx (Results 1 - 6 of 6) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_material_render_slot.cpp | 462 uint32_t bindingIdx = 0u; in UpdateSet01() local 463 binder.BindBuffer(bindingIdx++, sceneBuffers_.mesh, 0u, PipelineLayoutConstants::MAX_UBO_BIND_BYTE_SIZE); in UpdateSet01() 464 binder.BindBuffer(bindingIdx++, sceneBuffers_.skinJoint, 0u, skinSize); in UpdateSet01() 465 binder.BindBuffer(bindingIdx++, sceneBuffers_.material, 0, PipelineLayoutConstants::MAX_UBO_BIND_BYTE_SIZE); in UpdateSet01() 467 bindingIdx++, sceneBuffers_.materialTransform, 0, PipelineLayoutConstants::MAX_UBO_BIND_BYTE_SIZE); in UpdateSet01() 469 bindingIdx++, sceneBuffers_.materialCustom, 0, PipelineLayoutConstants::MAX_UBO_BIND_BYTE_SIZE); in UpdateSet01() 482 uint32_t bindingIdx = 0u; in UpdateAndBindSet2() local 485 binder.BindImage(bindingIdx++, materialHandles.resources[MaterialComponent::TextureIndex::BASE_COLOR]); in UpdateAndBindSet2() 490 binder.BindImages(bindingIdx++, array_view(materialHandles.resources + 1, theCount)); in UpdateAndBindSet2()
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H A D | render_node_default_material_deferred_shading.cpp | 266 for (uint32_t bindingIdx = 0; bindingIdx < subpassDesc.inputAttachmentCount; ++bindingIdx) { in UpdateSet01() 268 bindingIdx, renderPassDesc.attachmentHandles[subpassDesc.inputAttachmentIndices[bindingIdx]]); in UpdateSet01()
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H A D | render_node_default_depth_render_slot.cpp | 272 uint32_t bindingIdx = 0u; in UpdateSet01() local 273 binder1.BindBuffer(bindingIdx++, buffers_.mesh, 0u, PipelineLayoutConstants::MAX_UBO_BIND_BYTE_SIZE); in UpdateSet01() 274 binder1.BindBuffer(bindingIdx++, buffers_.skinJoint, 0u, skinSize); in UpdateSet01()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | pipeline_descriptor_set_binder.cpp | 582 for (size_t bindingIdx = 0; bindingIdx < pipelineDescRef.bindings.size(); ++bindingIdx) { in Init() 583 const auto& descPipelineRef = descRef.binding[bindingIdx]; in Init() 585 if (pipelineDescRef.bindings[bindingIdx].binding != descPipelineRef.binding) { in Init() 592 dslb[bindingIdx] = descPipelineRef; in Init()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | node_context_descriptor_set_manager_vk.cpp | 503 const uint32_t bindingIdx = cpuBinding.binding.binding; in CreateGpuDescriptorSet() local 510 immutableSamplerBitmask |= (1 << bindingIdx); in CreateGpuDescriptorSet() 516 immutableSamplerBitmask |= (1 << bindingIdx); in CreateGpuDescriptorSet() 527 immutableSamplerBitmask |= (1 << bindingIdx); in CreateGpuDescriptorSet() 538 bindingIdx, // binding in CreateGpuDescriptorSet()
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H A D | pipeline_state_object_vk.cpp | 131 const uint32_t bindingIdx = bindingRef.binding; in GetDescriptorSetFillData() local 137 bindingIdx, // binding in GetDescriptorSetFillData()
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