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Help
Searched
refs:bindingDesc
(Results
1 - 3
of
3
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
shader_module_vk.cpp
78
VertexInputDeclaration::VertexInputBindingDescription
bindingDesc
;
in ShaderModuleVk()
local
79
bindingDesc
.binding = attrib.binding;
in ShaderModuleVk()
80
bindingDesc
.stride = GpuProgramUtil::FormatByteSize(attrib.format);
in ShaderModuleVk()
81
bindingDesc
.vertexInputRate = VertexInputRate::CORE_VERTEX_INPUT_RATE_VERTEX;
in ShaderModuleVk()
82
vertexInputBindingDescriptions_.push_back(
bindingDesc
);
in ShaderModuleVk()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
shader_module_gles.cpp
168
VertexInputDeclaration::VertexInputBindingDescription
bindingDesc
;
in ProcessShaderModule()
local
169
bindingDesc
.binding = attrib.binding;
in ProcessShaderModule()
170
bindingDesc
.stride = GpuProgramUtil::FormatByteSize(attrib.format);
in ProcessShaderModule()
171
bindingDesc
.vertexInputRate = VertexInputRate::CORE_VERTEX_INPUT_RATE_VERTEX;
in ProcessShaderModule()
172
me.vertexInputBindingDescriptions_.push_back(
bindingDesc
);
in ProcessShaderModule()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H
A
D
mesh_builder.cpp
1017
for (auto const&
bindingDesc
: vertexInputDeclaration_.bindingDescriptions) {
in Allocate()
1019
submesh.vertexBindingOffset[
bindingDesc
.binding] = vertexBufferSizeInBytes;
in Allocate()
1020
vertexBufferSizeInBytes += submesh.vertexBindingByteSize[
bindingDesc
.binding];
in Allocate()
1058
for (auto const&
bindingDesc
: vertexInputDeclaration_.bindingDescriptions) {
in CalculateSizes()
1059
submesh.vertexBindingByteSize[
bindingDesc
.binding] =
in CalculateSizes()
1060
static_cast<uint32_t>(Align(
bindingDesc
.stride * submesh.info.vertexCount, BUFFER_ALIGN));
in CalculateSizes()
1241
if (const VertexInputDeclaration::VertexInputBindingDescription*
bindingDesc
= GetVertexBindingeDescription(
in SetJointData()
1243
bindingDesc
) {
in SetJointData()
1246
jointIndexAcc.byteSize = (uint32_t)
bindingDesc
->stride * submesh.info.vertexCount;
in SetJointData()
1248
OutputBuffer dstData { indexAttributeDesc->format,
bindingDesc
in SetJointData()
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