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Searched
refs:bindingCount
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
pipeline_state_object_vk.cpp
48
0U, //
bindingCount
126
const uint32_t
bindingCount
= static_cast<uint32_t>(descRef.bindings.size());
in GetDescriptorSetFillData()
local
127
PLUGIN_ASSERT(
bindingCount
<= PipelineLayoutConstants::MAX_DESCRIPTOR_SET_BINDING_COUNT);
in GetDescriptorSetFillData()
128
for (uint32_t bindingOpIdx = 0; bindingOpIdx <
bindingCount
; ++bindingOpIdx) {
in GetDescriptorSetFillData()
149
bindingCount
, //
bindingCount
in GetDescriptorSetFillData()
H
A
D
node_context_descriptor_set_manager_vk.cpp
490
const uint32_t
bindingCount
= Math::min(static_cast<uint32_t>(cpuDescriptorSet.bindings.size()),
in CreateGpuDescriptorSet()
local
499
for (uint32_t idx = 0; idx <
bindingCount
; ++idx) {
in CreateGpuDescriptorSet()
553
bindingCount
, //
bindingCount
in CreateGpuDescriptorSet()
565
bindingCount
, //
bindingCount
in CreateGpuDescriptorSet()
609
debugName_.c_str(),
bindingCount
);
in CreateGpuDescriptorSet()
Completed in 4 milliseconds