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Searched refs:binder0 (Results 1 - 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_render.cpp143 auto& binder0 = *binders_.set0; in RenderData() local
144 binder0.BindBuffer(0, cameraUniformBufferHandle_, 0); in RenderData()
145 cmdList.UpdateDescriptorSet(binder0.GetDescriptorSetHandle(), binder0.GetDescriptorSetLayoutBindingResources()); in RenderData()
158 cmdList.BindDescriptorSet(0, binder0.GetDescriptorSetHandle()); in RenderData()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_deferred_shading.cpp224 auto& binder0 = *allDescriptorSets_.set0; in UpdateSet01() local
229 binder0.BindBuffer(bindingIndex++, BindableBuffer { ubos_.postProcess.GetHandle() }); in UpdateSet01()
230 binder0.BindBuffer( in UpdateSet01()
234 binder0.BindBuffer(bindingIndex++, sceneBuffers_.camera, 0u); in UpdateSet01()
235 binder0.BindBuffer(bindingIndex++, cameraBuffers_.generalData, 0u); in UpdateSet01()
242 binder0.BindBuffer(bindingIndex++, cameraBuffers_.environment, 0u); in UpdateSet01()
243 binder0.BindBuffer(bindingIndex++, cameraBuffers_.fog, 0u); in UpdateSet01()
244 binder0.BindBuffer(bindingIndex++, cameraBuffers_.light, 0u); in UpdateSet01()
245 binder0.BindBuffer(bindingIndex++, cameraBuffers_.postProcess, 0u); in UpdateSet01()
246 binder0 in UpdateSet01()
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H A Drender_node_default_env.cpp201 auto& binder0 = *allDescriptorSets_.set0; in RenderData() local
204 binder0.BindBuffer(bindingIndex++, sceneBuffers_.camera, 0u); in RenderData()
205 binder0.BindBuffer(bindingIndex++, cameraBuffers_.generalData, 0u); in RenderData()
206 binder0.BindBuffer(bindingIndex++, cameraBuffers_.environment, 0u); in RenderData()
207 binder0.BindBuffer(bindingIndex++, cameraBuffers_.fog, 0u); in RenderData()
208 binder0.BindBuffer(bindingIndex++, cameraBuffers_.postProcess, 0u); in RenderData()
221 const RenderHandle handles[] { binder0.GetDescriptorSetHandle(), binder1.GetDescriptorSetHandle() }; in RenderData()
222 const DescriptorSetLayoutBindingResources resources[] { binder0.GetDescriptorSetLayoutBindingResources(), in RenderData()
H A Drender_node_default_depth_render_slot.cpp261 auto& binder0 = *allDescriptorSets_.set01[0u]; in UpdateSet01() local
265 binder0.BindBuffer(bindingIndex++, buffers_.camera, 0u); in UpdateSet01()
266 binder0.BindBuffer(bindingIndex++, buffers_.generalData, 0u); in UpdateSet01()
276 const RenderHandle handles[] { binder0.GetDescriptorSetHandle(), binder1.GetDescriptorSetHandle() }; in UpdateSet01()
277 const DescriptorSetLayoutBindingResources resources[] { binder0.GetDescriptorSetLayoutBindingResources(), in UpdateSet01()
H A Drender_node_default_shadow_render_slot.cpp398 auto& binder0 = *allDescriptorSets_.set0[shadowPassIdx]; in UpdateSet01() local
402 binder0.BindBuffer(bindingIndex++, uboHandles_.camera, 0u); in UpdateSet01()
403 binder0.BindBuffer(bindingIndex++, uboHandles_.generalData.GetHandle(), UBO_OFFSET_ALIGNMENT * shadowPassIdx); in UpdateSet01()
412 const RenderHandle handles[] { binder0.GetDescriptorSetHandle(), binder1.GetDescriptorSetHandle() }; in UpdateSet01()
413 const DescriptorSetLayoutBindingResources resources[] { binder0.GetDescriptorSetLayoutBindingResources(), in UpdateSet01()
H A Drender_node_default_material_render_slot.cpp422 auto& binder0 = *allDescriptorSets_.set01[0u]; in UpdateSet01() local
425 auto& binder = binder0; in UpdateSet01()
472 const RenderHandle handles[] { binder0.GetDescriptorSetHandle(), binder1.GetDescriptorSetHandle() }; in UpdateSet01()
473 const DescriptorSetLayoutBindingResources resources[] { binder0.GetDescriptorSetLayoutBindingResources(), in UpdateSet01()

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