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Searched refs:bindSampler (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h180 uint32_t bindSampler; member
H A Drender_backend_gles.cpp2546 auto bindSampler = [this](uint32_t textureUnit, uint32_t samplerId) { in BindResources() local
2549 ++perfCounters_.bindSampler; in BindResources()
2595 bindSampler(binding, obj.sampler.samplerId); in BindResources()
2600 bindSampler(binding, obj.sampler.samplerId); in BindResources()
2602 bindSampler(binding, 0U); in BindResources()
2730 perfData->UpdateData(name, "Backend_Count_BindSample", perfCounters_.bindSampler); in CopyPerfTimeStamp()

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