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Searched refs:bindBuffer (Results 1 - 8 of 8) sorted by relevance

/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample2/
H A Dshadow2_demo.js132 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, o.indexBuffer);
151 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, o.indexBuffer);
160 gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
195 gl.bindBuffer(gl.ARRAY_BUFFER, null);
196 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
275 gl.bindBuffer(gl.ARRAY_BUFFER, null);
276 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
283 gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
293 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffer);
H A Dpanorama2_demo.js58 gl.bindBuffer(gl.ARRAY_BUFFER, buffer); //绑定缓冲区
63 gl.bindBuffer(gl.ARRAY_BUFFER, texBuffer);
68 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
H A Dcube2_demo.js119 gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample/
H A Dshadow_demo.js130 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, o.indexBuffer);
149 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, o.indexBuffer);
158 gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
193 gl.bindBuffer(gl.ARRAY_BUFFER, null);
194 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
273 gl.bindBuffer(gl.ARRAY_BUFFER, null);
274 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
281 gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
291 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffer);
H A Dpanorama_demo.js55 gl.bindBuffer(gl.ARRAY_BUFFER, buffer); //绑定缓冲区
60 gl.bindBuffer(gl.ARRAY_BUFFER, texBuffer);
65 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
H A Dcube_demo.js119 gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h182 uint32_t bindBuffer; member
H A Drender_backend_gles.cpp2567 auto bindBuffer = [this](uint32_t target, uint32_t binding, const Gles::Bind::BufferType& buffer) { in BindResources() local
2570 ++perfCounters_.bindBuffer; in BindResources()
2623 bindBuffer(GL_UNIFORM_BUFFER, binding, obj.buffer); in BindResources()
2625 bindBuffer(GL_SHADER_STORAGE_BUFFER, binding, obj.buffer); in BindResources()
2732 perfData->UpdateData(name, "Backend_Count_BindBuffer", perfCounters_.bindBuffer); in CopyPerfTimeStamp()

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