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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_lighting_common.h165 InputBrdfData bd; in CalcBRDFMetallicRoughness() local
168 bd.f0.xyz = mix(vec3(material.a), baseColor.rgb, metallic); // f0 reflectance in CalcBRDFMetallicRoughness()
169 bd.f0.w = 1.0; // f90 in CalcBRDFMetallicRoughness()
171 bd.diffuseColor = mix(baseColor.rgb * (1.0 - bd.f0.xyz), vec3(0.0), vec3(metallic)); in CalcBRDFMetallicRoughness()
172 bd.roughness = material.g; in CalcBRDFMetallicRoughness()
175 GetFinalSampledBrdfGeometricCorrection(polygonNormal, bd); in CalcBRDFMetallicRoughness()
177 return bd; in CalcBRDFMetallicRoughness()
182 InputBrdfData bd; in CalcBRDFMetallicRoughness() local
185 bd in CalcBRDFMetallicRoughness()
199 InputBrdfData bd; CalcBRDFSpecularGlossiness() local
215 InputBrdfData bd; CalcBRDFSpecular() local
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp402 void BlitArray(DeviceGLES& device_, const BlitData& bd) in BlitArray() argument
404 const auto& iPlat = bd.iPlat; in BlitArray()
405 const auto& bufferImageCopy = bd.bufferImageCopy; in BlitArray()
407 const auto& imageDesc = bd.imageDesc; in BlitArray()
417 uintptr_t data = bd.data; in BlitArray()
421 if (bd.compressed) { in BlitArray()
423 iPlat.internalFormat, static_cast<uint32_t>(bd.sizeOfData), reinterpret_cast<const void*>(data)); in BlitArray()
428 data += static_cast<ptrdiff_t>(bd.sizeOfData); in BlitArray()
433 void Blit2D(DeviceGLES& device_, const BlitData& bd) in Blit2D() argument
435 const auto& iPlat = bd in Blit2D()
457 Blit3D(DeviceGLES& device_, const BlitData& bd) Blit3D() argument
487 BlitCube(DeviceGLES& device_, const BlitData& bd) BlitCube() argument
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