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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dskinning_system.cpp83 const Math::Mat4X4& bbWorld = skinEntityWorld * jointMatrices.jointMatrices[j]; in UpdateJointBounds() local
84 const auto mam = pick.GetWorldAABB(bbWorld, min, max); in UpdateJointBounds()

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