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/foundation/ability/form_fwk/test/fuzztest/formhostcaller_fuzzer/
H A Dformhostcaller_fuzzer.cpp51 int32_t bb = static_cast<int32_t>(GetU32Data(data)); in DoSomethingInterestingWithMyAPI() local
53 std::pair<sptr<FormAshmem>, int32_t> loadForm = std::make_pair(aa, bb); in DoSomethingInterestingWithMyAPI()
/foundation/ability/form_fwk/test/fuzztest/forminfordbstoragemgr_fuzzer/
H A Dforminfordbstoragemgr_fuzzer.cpp42 std::string bb(data, size); in DoSomethingInterestingWithMyAPI()
43 std::pair<std::string, std::string> loadForm = std::make_pair(aa, bb); in DoSomethingInterestingWithMyAPI()
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drenderer.cpp547 const auto bb = reinterpret_cast<const NodeGraphBackBufferConfiguration*>(dataView.data()); in RemapBackBufferHandle() local
548 if (bb->backBufferType == NodeGraphBackBufferConfiguration::BackBufferType::SWAPCHAIN) { in RemapBackBufferHandle()
552 } else if (bb->backBufferType == NodeGraphBackBufferConfiguration::BackBufferType::GPU_IMAGE) { in RemapBackBufferHandle()
553 const RenderHandle handle = gpuResourceMgr_.GetImageRawHandle(bb->backBufferName); in RemapBackBufferHandle()
554 if (RenderHandleUtil::IsValid(handle) && RenderHandleUtil::IsValid(bb->backBufferHandle)) { in RemapBackBufferHandle()
555 gpuResourceMgr_.RemapGpuImageHandle(handle, bb->backBufferHandle); in RemapBackBufferHandle()
557 } else if (bb->backBufferType == NodeGraphBackBufferConfiguration::BackBufferType::GPU_IMAGE_BUFFER_COPY) { in RemapBackBufferHandle()
558 const RenderHandle handle = gpuResourceMgr_.GetImageRawHandle(bb->backBufferName); in RemapBackBufferHandle()
559 if (RenderHandleUtil::IsValid(handle) && RenderHandleUtil::IsValid(bb->backBufferHandle) && in RemapBackBufferHandle()
560 RenderHandleUtil::IsValid(bb in RemapBackBufferHandle()
735 const NodeGraphBackBufferConfiguration* bb = (const NodeGraphBackBufferConfiguration*)dataView.data(); RenderFrameBackendImpl() local
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_util.cpp377 const IndexType bb = indices[i + 1u]; in CalculateTangentImpl() local
381 const Math::Vec2& uv2 = uvs[bb]; in CalculateTangentImpl()
394 const Math::Vec3& v2 = positions[bb]; in CalculateTangentImpl()
402 tan[bb] += sdir; in CalculateTangentImpl()
408 bitan[bb] += tdir; in CalculateTangentImpl()
H A Dmesh_builder.cpp869 const auto bb = indices[i + 1]; in SmoothNormal() local
872 const auto& pos2 = posPtr[bb]; in SmoothNormal()
876 norPtr[bb] += faceNorm; in SmoothNormal()

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