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Searched
refs:bb
(Results
1 - 5
of
5
) sorted by relevance
/foundation/ability/form_fwk/test/fuzztest/formhostcaller_fuzzer/
H
A
D
formhostcaller_fuzzer.cpp
51
int32_t
bb
= static_cast<int32_t>(GetU32Data(data));
in DoSomethingInterestingWithMyAPI()
local
53
std::pair<sptr<FormAshmem>, int32_t> loadForm = std::make_pair(aa,
bb
);
in DoSomethingInterestingWithMyAPI()
/foundation/ability/form_fwk/test/fuzztest/forminfordbstoragemgr_fuzzer/
H
A
D
forminfordbstoragemgr_fuzzer.cpp
42
std::string
bb
(data, size);
in DoSomethingInterestingWithMyAPI()
43
std::pair<std::string, std::string> loadForm = std::make_pair(aa,
bb
);
in DoSomethingInterestingWithMyAPI()
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H
A
D
renderer.cpp
547
const auto
bb
= reinterpret_cast<const NodeGraphBackBufferConfiguration*>(dataView.data());
in RemapBackBufferHandle()
local
548
if (
bb
->backBufferType == NodeGraphBackBufferConfiguration::BackBufferType::SWAPCHAIN) {
in RemapBackBufferHandle()
552
} else if (
bb
->backBufferType == NodeGraphBackBufferConfiguration::BackBufferType::GPU_IMAGE) {
in RemapBackBufferHandle()
553
const RenderHandle handle = gpuResourceMgr_.GetImageRawHandle(
bb
->backBufferName);
in RemapBackBufferHandle()
554
if (RenderHandleUtil::IsValid(handle) && RenderHandleUtil::IsValid(
bb
->backBufferHandle)) {
in RemapBackBufferHandle()
555
gpuResourceMgr_.RemapGpuImageHandle(handle,
bb
->backBufferHandle);
in RemapBackBufferHandle()
557
} else if (
bb
->backBufferType == NodeGraphBackBufferConfiguration::BackBufferType::GPU_IMAGE_BUFFER_COPY) {
in RemapBackBufferHandle()
558
const RenderHandle handle = gpuResourceMgr_.GetImageRawHandle(
bb
->backBufferName);
in RemapBackBufferHandle()
559
if (RenderHandleUtil::IsValid(handle) && RenderHandleUtil::IsValid(
bb
->backBufferHandle) &&
in RemapBackBufferHandle()
560
RenderHandleUtil::IsValid(
bb
in RemapBackBufferHandle()
735
const NodeGraphBackBufferConfiguration*
bb
= (const NodeGraphBackBufferConfiguration*)dataView.data();
RenderFrameBackendImpl()
local
[all...]
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H
A
D
mesh_util.cpp
377
const IndexType
bb
= indices[i + 1u];
in CalculateTangentImpl()
local
381
const Math::Vec2& uv2 = uvs[
bb
];
in CalculateTangentImpl()
394
const Math::Vec3& v2 = positions[
bb
];
in CalculateTangentImpl()
402
tan[
bb
] += sdir;
in CalculateTangentImpl()
408
bitan[
bb
] += tdir;
in CalculateTangentImpl()
H
A
D
mesh_builder.cpp
869
const auto
bb
= indices[i + 1];
in SmoothNormal()
local
872
const auto& pos2 = posPtr[
bb
];
in SmoothNormal()
876
norPtr[
bb
] += faceNorm;
in SmoothNormal()
Completed in 7 milliseconds