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Searched refs:baseVariantName (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_state_loader.h36 BASE_NS::string baseVariantName; member
H A Dshader_state_loader_util.cpp340 SafeGetJsonValue(state, "baseVariantName", ssr.res.error, variant.baseVariantName); in LoadStates()
H A Dshader_loader.cpp485 variant.baseShaderState, variant.baseVariantName, variant.stateFlags }; in CreateShaderStates()

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