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Searched refs:baseShaderState (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_state_loader.h35 BASE_NS::string baseShaderState; member
H A Dshader_state_loader_util.cpp339 SafeGetJsonValue(state, "baseShaderState", ssr.res.error, variant.baseShaderState); in LoadStates()
H A Dshader_loader.cpp485 variant.baseShaderState, variant.baseVariantName, variant.stateFlags }; in CreateShaderStates()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h141 BASE_NS::string_view baseShaderState; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp304 if (!vci.baseShaderState.empty()) { in GetBaseGraphicsStateVariantIndex()
305 const string fullBaseName = vci.baseShaderState + vci.baseVariant; in GetBaseGraphicsStateVariantIndex()
314 PLUGIN_LOG_W("base state not found (%s %s)", vci.baseShaderState.data(), vci.baseVariant.data()); in GetBaseGraphicsStateVariantIndex()

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