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Searched refs:baseShaderPath (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp327 const string_view baseShaderPath = dataLoader.GetBaseShader(); in CreateComputeShader() local
348 { baseShaderPath, {}, displayName }); in CreateComputeShader()
357 { baseShaderPath, variantName, displayName }); in CreateComputeShader()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h204 * @param baseShaderPath A base shader path/name to which the added variant is for.
209 const BASE_NS::string_view baseShaderPath, const BASE_NS::string_view variantName) = 0;
219 * @param baseShaderPath A base shader path/name to which the added variant is for.
224 const BASE_NS::string_view baseShaderPath, const BASE_NS::string_view variantName) = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h143 const BASE_NS::string_view baseShaderPath, const BASE_NS::string_view variantName) override;
145 RenderHandleReference CreateShader(const ShaderCreateInfo& createInfo, const BASE_NS::string_view baseShaderPath,
218 const BASE_NS::string_view baseShaderPath; member
H A Dshader_manager.cpp532 if (!pathCreateInfo.baseShaderPath.empty()) { in Create()
533 if (const auto baseHandleIter = nameToClientHandle_.find(pathCreateInfo.baseShaderPath); in Create()
541 PLUGIN_LOG_W("base shader (%s) not found for (%s)", pathCreateInfo.baseShaderPath.data(), in Create()
614 if ((!pathCreateInfo.variantName.empty()) && pathCreateInfo.baseShaderPath.empty()) { in Create()
619 if (!pathCreateInfo.baseShaderPath.empty()) { in Create()
620 if (const auto baseHandleIter = nameToClientHandle_.find(pathCreateInfo.baseShaderPath); in Create()
628 PLUGIN_LOG_W("base shader (%s) not found for (%s)", pathCreateInfo.baseShaderPath.data(), in Create()
657 const ComputeShaderCreateInfo& createInfo, const string_view baseShaderPath, const string_view variantName) in CreateComputeShader()
664 { baseShaderPath, variantName, {} }); in CreateComputeShader()
682 const ShaderCreateInfo& createInfo, const string_view baseShaderPath, cons in CreateShader()
656 CreateComputeShader( const ComputeShaderCreateInfo& createInfo, const string_view baseShaderPath, const string_view variantName) CreateComputeShader() argument
681 CreateShader( const ShaderCreateInfo& createInfo, const string_view baseShaderPath, const string_view variantName) CreateShader() argument
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