Searched refs:baseShaderPath (Results 1 - 4 of 4) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | shader_loader.cpp | 327 const string_view baseShaderPath = dataLoader.GetBaseShader(); in CreateComputeShader() local 348 { baseShaderPath, {}, displayName }); in CreateComputeShader() 357 { baseShaderPath, variantName, displayName }); in CreateComputeShader()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | intf_shader_manager.h | 204 * @param baseShaderPath A base shader path/name to which the added variant is for. 209 const BASE_NS::string_view baseShaderPath, const BASE_NS::string_view variantName) = 0; 219 * @param baseShaderPath A base shader path/name to which the added variant is for. 224 const BASE_NS::string_view baseShaderPath, const BASE_NS::string_view variantName) = 0;
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_manager.h | 143 const BASE_NS::string_view baseShaderPath, const BASE_NS::string_view variantName) override; 145 RenderHandleReference CreateShader(const ShaderCreateInfo& createInfo, const BASE_NS::string_view baseShaderPath, 218 const BASE_NS::string_view baseShaderPath; member
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H A D | shader_manager.cpp | 532 if (!pathCreateInfo.baseShaderPath.empty()) { in Create() 533 if (const auto baseHandleIter = nameToClientHandle_.find(pathCreateInfo.baseShaderPath); in Create() 541 PLUGIN_LOG_W("base shader (%s) not found for (%s)", pathCreateInfo.baseShaderPath.data(), in Create() 614 if ((!pathCreateInfo.variantName.empty()) && pathCreateInfo.baseShaderPath.empty()) { in Create() 619 if (!pathCreateInfo.baseShaderPath.empty()) { in Create() 620 if (const auto baseHandleIter = nameToClientHandle_.find(pathCreateInfo.baseShaderPath); in Create() 628 PLUGIN_LOG_W("base shader (%s) not found for (%s)", pathCreateInfo.baseShaderPath.data(), in Create() 657 const ComputeShaderCreateInfo& createInfo, const string_view baseShaderPath, const string_view variantName) in CreateComputeShader() 664 { baseShaderPath, variantName, {} }); in CreateComputeShader() 682 const ShaderCreateInfo& createInfo, const string_view baseShaderPath, cons in CreateShader() 656 CreateComputeShader( const ComputeShaderCreateInfo& createInfo, const string_view baseShaderPath, const string_view variantName) CreateComputeShader() argument 681 CreateShader( const ShaderCreateInfo& createInfo, const string_view baseShaderPath, const string_view variantName) CreateShader() argument [all...] |
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