Searched refs:baseComponentSet (Results 1 - 2 of 2) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeEngine/ecshelper/ComponentTools/ |
H A D | component_query.cpp | 49 const IComponentManager& baseComponentSet, const array_view<const Operation> operations, bool enableEntityLookup) in SetupQuery() 65 managers_.push_back(const_cast<IComponentManager*>(&baseComponentSet)); in SetupQuery() 93 const IComponentManager& baseComponentSet = *managers_[0]; in Execute() local 95 const auto baseComponents = baseComponentSet.GetComponentCount(); in Execute() 98 auto& em = baseComponentSet.GetEcs().GetEntityManager(); in Execute() 102 if (const Entity entity = baseComponentSet.GetEntity(id); em.IsAlive(entity)) { in Execute() 150 const IComponentManager& baseComponentSet, const array_view<const Operation> operations, bool enableEntityLookup) in Execute() 152 SetupQuery(baseComponentSet, operations, enableEntityLookup); in Execute() 48 SetupQuery( const IComponentManager& baseComponentSet, const array_view<const Operation> operations, bool enableEntityLookup) SetupQuery() argument 149 Execute( const IComponentManager& baseComponentSet, const array_view<const Operation> operations, bool enableEntityLookup) Execute() argument
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H A D | component_query.h | 58 * @param baseComponentSet Components that are used as a base set for query, this should be the component manager 64 void SetupQuery(const IComponentManager& baseComponentSet, BASE_NS::array_view<const Operation> operations, 72 [[deprecated]] void Execute(const IComponentManager& baseComponentSet,
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