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Searched refs:baseColor (Results 1 - 11 of 11) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_inplace_sampling_common.h323 CORE_RELAXEDP vec4 baseColor = GetBaseColorSample(uv, instanceIdx) * GetUnpackBaseColor(instanceIdx) * color; in GetUnpackBaseColorFinalValue() local
324 baseColor.a = clamp(baseColor.a, 0.0, 1.0); in GetUnpackBaseColorFinalValue()
327 if (baseColor.a < GetUnpackAlphaCutoff(instanceIdx)) { in GetUnpackBaseColorFinalValue()
332 baseColor.a = 1.0; in GetUnpackBaseColorFinalValue()
334 baseColor = Unpremultiply(baseColor); in GetUnpackBaseColorFinalValue()
336 return baseColor; in GetUnpackBaseColorFinalValue()
H A D3d_dm_lighting_common.h136 void AppendIndirectTransmission(in CORE_RELAXEDP vec3 radianceSample, in CORE_RELAXEDP vec3 baseColor, in AppendIndirectTransmission() argument
140 const CORE_RELAXEDP vec3 Ft = radianceSample * baseColor.rgb; in AppendIndirectTransmission()
163 InputBrdfData CalcBRDFMetallicRoughness(CORE_RELAXEDP vec4 baseColor, vec3 polygonNormal, CORE_RELAXEDP vec4 material) in CalcBRDFMetallicRoughness() argument
168 bd.f0.xyz = mix(vec3(material.a), baseColor.rgb, metallic); // f0 reflectance in CalcBRDFMetallicRoughness()
171 bd.diffuseColor = mix(baseColor.rgb * (1.0 - bd.f0.xyz), vec3(0.0), vec3(metallic)); in CalcBRDFMetallicRoughness()
180 InputBrdfData CalcBRDFMetallicRoughness(CORE_RELAXEDP vec4 baseColor, CORE_RELAXEDP vec4 material) in CalcBRDFMetallicRoughness() argument
185 bd.f0.xyz = mix(vec3(material.a), baseColor.rgb, metallic); // f0 reflectance in CalcBRDFMetallicRoughness()
188 bd.diffuseColor = mix(baseColor.rgb * (1.0 - bd.f0.xyz), vec3(0.0), vec3(metallic)); in CalcBRDFMetallicRoughness()
197 InputBrdfData CalcBRDFSpecularGlossiness(CORE_RELAXEDP vec4 baseColor, vec3 polygonNormal, CORE_RELAXEDP vec4 material) in CalcBRDFSpecularGlossiness() argument
203 bd.diffuseColor = baseColor in CalcBRDFSpecularGlossiness()
212 CalcBRDFSpecular( CORE_RELAXEDP vec4 baseColor, vec3 polygonNormal, CORE_RELAXEDP vec4 material, CORE_RELAXEDP vec4 specular) CalcBRDFSpecular() argument
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H A D3d_dm_inplace_fog_common.h87 const vec3 baseColor = inCol.rgb; in InplaceFogBlock() local
89 outCol.rgb = mix(baseColor, fogColor, expFogFactor); in InplaceFogBlock()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_camera_controller.h62 RENDER_NS::GpuImageDesc baseColor; member
84 RENDER_NS::RenderHandleReference baseColor; member
H A Drender_node_default_camera_controller.cpp245 RenderHandle baseColor; member
258 targets.baseColor.GetHandle(), in FillCreatedTargets()
323 GpuImageDesc desc = cameraResourceSetup.inputImageDescs.baseColor; in CreateDeferredTargets()
329 createdTargets.baseColor = gpuResourceMgr.Create( in CreateDeferredTargets()
332 createdTargets.baseColor = gpuResourceMgr.Create(createdTargets.baseColor, desc); in CreateDeferredTargets()
335 createdTargets.imageDescs.baseColor = desc; in CreateDeferredTargets()
641 shrMgr.RegisterRenderNodeOutput(DefaultMaterialRenderNodeConstants::CORE_DM_CAMERA_BASE_COLOR, cth.baseColor); in RegisterOutputs()
644 DefaultMaterialRenderNodeConstants::CORE_DM_CAMERA_BASE_COLOR, cth.baseColor); in RegisterOutputs()
1081 camRes_.inputImageDescs.baseColor in SetDefaultGpuImageDescs()
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/foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/round_corner_display/
H A Drs_rcd_surface_render_node.h94 uint32_t baseColor = 0; member
/foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/
H A Drs_uni_hwc_prevalidate_util.cpp360 info.cldInfo->baseColor = src.baseColor; in CopyCldInfo()
/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/common/
H A Dbloom_common.h32 vec3 bloomCombine(vec3 baseColor, vec3 bloomColor, vec4 bloomParameters) in bloomCombine() argument
34 return baseColor + bloomColor * bloomParameters.z; in bloomCombine()
/foundation/multimedia/image_framework/plugins/common/libs/image/libextplugin/src/hdr/
H A Dhdr_helper.cpp130 ColorInfo baseColor; member
520 metadata.baseColorMeta.baseColorPrimary = ext.baseColor.primary; in ConvertExtendInfoExtention()
521 metadata.baseColorMeta.baseTransFunction = ext.baseColor.transFunc; in ConvertExtendInfoExtention()
522 metadata.baseColorMeta.baseColorModel = ext.baseColor.model; in ConvertExtendInfoExtention()
581 if (!ParseColorInfo(data, dataOffset, length, extendInfoExtention.baseColor)) { in ParseVividJpegExtendInfo()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Dmaterial_component_manager.cpp362 DECL_NAMED_PROPERTY2(baseColor, textures[MaterialComponent::TextureIndex::BASE_COLOR], "Base Color", 0)
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp750 // NOTE: premultiplied alpha, applied here and therefore the baseColor factor is special in InputMaterialUniformsFromMaterialComponent()
753 const Math::Vec4 baseColor = { in InputMaterialUniformsFromMaterialComponent() local
761 mu.textureData[index].factor = baseColor; in InputMaterialUniformsFromMaterialComponent()

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