/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_inplace_sampling_common.h | 323 CORE_RELAXEDP vec4 baseColor = GetBaseColorSample(uv, instanceIdx) * GetUnpackBaseColor(instanceIdx) * color; in GetUnpackBaseColorFinalValue() local 324 baseColor.a = clamp(baseColor.a, 0.0, 1.0); in GetUnpackBaseColorFinalValue() 327 if (baseColor.a < GetUnpackAlphaCutoff(instanceIdx)) { in GetUnpackBaseColorFinalValue() 332 baseColor.a = 1.0; in GetUnpackBaseColorFinalValue() 334 baseColor = Unpremultiply(baseColor); in GetUnpackBaseColorFinalValue() 336 return baseColor; in GetUnpackBaseColorFinalValue()
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H A D | 3d_dm_lighting_common.h | 136 void AppendIndirectTransmission(in CORE_RELAXEDP vec3 radianceSample, in CORE_RELAXEDP vec3 baseColor, in AppendIndirectTransmission() argument 140 const CORE_RELAXEDP vec3 Ft = radianceSample * baseColor.rgb; in AppendIndirectTransmission() 163 InputBrdfData CalcBRDFMetallicRoughness(CORE_RELAXEDP vec4 baseColor, vec3 polygonNormal, CORE_RELAXEDP vec4 material) in CalcBRDFMetallicRoughness() argument 168 bd.f0.xyz = mix(vec3(material.a), baseColor.rgb, metallic); // f0 reflectance in CalcBRDFMetallicRoughness() 171 bd.diffuseColor = mix(baseColor.rgb * (1.0 - bd.f0.xyz), vec3(0.0), vec3(metallic)); in CalcBRDFMetallicRoughness() 180 InputBrdfData CalcBRDFMetallicRoughness(CORE_RELAXEDP vec4 baseColor, CORE_RELAXEDP vec4 material) in CalcBRDFMetallicRoughness() argument 185 bd.f0.xyz = mix(vec3(material.a), baseColor.rgb, metallic); // f0 reflectance in CalcBRDFMetallicRoughness() 188 bd.diffuseColor = mix(baseColor.rgb * (1.0 - bd.f0.xyz), vec3(0.0), vec3(metallic)); in CalcBRDFMetallicRoughness() 197 InputBrdfData CalcBRDFSpecularGlossiness(CORE_RELAXEDP vec4 baseColor, vec3 polygonNormal, CORE_RELAXEDP vec4 material) in CalcBRDFSpecularGlossiness() argument 203 bd.diffuseColor = baseColor in CalcBRDFSpecularGlossiness() 212 CalcBRDFSpecular( CORE_RELAXEDP vec4 baseColor, vec3 polygonNormal, CORE_RELAXEDP vec4 material, CORE_RELAXEDP vec4 specular) CalcBRDFSpecular() argument [all...] |
H A D | 3d_dm_inplace_fog_common.h | 87 const vec3 baseColor = inCol.rgb; in InplaceFogBlock() local 89 outCol.rgb = mix(baseColor, fogColor, expFogFactor); in InplaceFogBlock()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_camera_controller.h | 62 RENDER_NS::GpuImageDesc baseColor; member 84 RENDER_NS::RenderHandleReference baseColor; member
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H A D | render_node_default_camera_controller.cpp | 245 RenderHandle baseColor; member 258 targets.baseColor.GetHandle(), in FillCreatedTargets() 323 GpuImageDesc desc = cameraResourceSetup.inputImageDescs.baseColor; in CreateDeferredTargets() 329 createdTargets.baseColor = gpuResourceMgr.Create( in CreateDeferredTargets() 332 createdTargets.baseColor = gpuResourceMgr.Create(createdTargets.baseColor, desc); in CreateDeferredTargets() 335 createdTargets.imageDescs.baseColor = desc; in CreateDeferredTargets() 641 shrMgr.RegisterRenderNodeOutput(DefaultMaterialRenderNodeConstants::CORE_DM_CAMERA_BASE_COLOR, cth.baseColor); in RegisterOutputs() 644 DefaultMaterialRenderNodeConstants::CORE_DM_CAMERA_BASE_COLOR, cth.baseColor); in RegisterOutputs() 1081 camRes_.inputImageDescs.baseColor in SetDefaultGpuImageDescs() [all...] |
/foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/round_corner_display/ |
H A D | rs_rcd_surface_render_node.h | 94 uint32_t baseColor = 0; member
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/foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/ |
H A D | rs_uni_hwc_prevalidate_util.cpp | 360 info.cldInfo->baseColor = src.baseColor; in CopyCldInfo()
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/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/common/ |
H A D | bloom_common.h | 32 vec3 bloomCombine(vec3 baseColor, vec3 bloomColor, vec4 bloomParameters) in bloomCombine() argument 34 return baseColor + bloomColor * bloomParameters.z; in bloomCombine()
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/foundation/multimedia/image_framework/plugins/common/libs/image/libextplugin/src/hdr/ |
H A D | hdr_helper.cpp | 130 ColorInfo baseColor;
member 520 metadata.baseColorMeta.baseColorPrimary = ext.baseColor.primary;
in ConvertExtendInfoExtention() 521 metadata.baseColorMeta.baseTransFunction = ext.baseColor.transFunc;
in ConvertExtendInfoExtention() 522 metadata.baseColorMeta.baseColorModel = ext.baseColor.model;
in ConvertExtendInfoExtention() 581 if (!ParseColorInfo(data, dataOffset, length, extendInfoExtention.baseColor)) {
in ParseVividJpegExtendInfo()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/ |
H A D | material_component_manager.cpp | 362 DECL_NAMED_PROPERTY2(baseColor, textures[MaterialComponent::TextureIndex::BASE_COLOR], "Base Color", 0)
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 750 // NOTE: premultiplied alpha, applied here and therefore the baseColor factor is special in InputMaterialUniformsFromMaterialComponent() 753 const Math::Vec4 baseColor = { in InputMaterialUniformsFromMaterialComponent() local 761 mu.textureData[index].factor = baseColor; in InputMaterialUniformsFromMaterialComponent()
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