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Searched refs:barrierListCount (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_barrier_list.cpp125 ref.barrierListCount += 1u; in AddBarriersToBarrierPoint()
129 if (ref.barrierListCount == 1) { // first barrier point barrier list in AddBarriersToBarrierPoint()
H A Drender_barrier_list.h47 uint32_t barrierListCount { 0u };
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1865 const uint32_t barrierListCount = barrierPointBarriers->barrierListCount; in RenderCommandBarrierPoint() local
1869 for (uint32_t barrierListIndex = 0; barrierListIndex < barrierListCount; ++barrierListIndex) { in RenderCommandBarrierPoint()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp1736 // generally there is only single barrierListCount per barrier point
1740 const uint32_t barrierListCount = (uint32_t)barrierPointBarriers->barrierListCount;
1745 for (uint32_t barrierListIndex = 0; barrierListIndex < barrierListCount; ++barrierListIndex) {

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