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Searched refs:barrierIndex (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_barrier_list.cpp112 size_t barrierIndex = 0; in AddBarriersToBarrierPoint() local
115 barrierIndex = iter->second; in AddBarriersToBarrierPoint()
118 barrierIndex = barrierPointBarriers_.size() - 1; in AddBarriersToBarrierPoint()
119 barrierPointIndextoIndex_[barrierPointIndex] = barrierIndex; in AddBarriersToBarrierPoint()
123 BarrierPointBarriers& ref = barrierPointBarriers_[barrierIndex]; in AddBarriersToBarrierPoint()
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp1210 const uint32_t barrierIndex = barrierIndexBegin + idx; in HandleVertexInputBufferBarriers() local
1211 PLUGIN_ASSERT(barrierIndex < (uint32_t)vertexInputBufferBarrierListRef.size()); in HandleVertexInputBufferBarriers()
1212 if (barrierIndex < (uint32_t)vertexInputBufferBarrierListRef.size()) { in HandleVertexInputBufferBarriers()
1213 const VertexBuffer& vbInput = vertexInputBufferBarrierListRef[barrierIndex]; in HandleVertexInputBufferBarriers()
1227 const uint32_t barrierIndex = barrierIndexBegin + idx;
1228 PLUGIN_ASSERT(barrierIndex < (uint32_t)indirectBufferBarrierListRef.size());
1229 if (barrierIndex < (uint32_t)indirectBufferBarrierListRef.size()) {
1230 const VertexBuffer& ib = indirectBufferBarrierListRef[barrierIndex];

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