Home
last modified time | relevance | path

Searched refs:barrierCount (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_barrier_list.cpp122 const uint32_t barrierCount = (uint32_t)barriers.size(); in AddBarriersToBarrierPoint() local
124 ref.fullCommandBarrierCount += barrierCount; in AddBarriersToBarrierPoint()
127 structData->count = barrierCount; in AddBarriersToBarrierPoint()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp1752 const uint32_t barrierCount = (uint32_t)barrierListRef.count;
1762 for (uint32_t barrierIdx = 0; barrierIdx < barrierCount; ++barrierIdx) {
1863 (memoryBarrierIdx >= maxBarrierCount) || (barrierIdx >= (barrierCount - 1)))
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1877 const uint32_t barrierCount = barrierListRef.count; in RenderCommandBarrierPoint() local
1911 for (uint32_t barrierIdx = 0; barrierIdx < barrierCount; ++barrierIdx) { in RenderCommandBarrierPoint()

Completed in 9 milliseconds