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Searched refs:avoidAreaCenterY (Results 1 - 1 of 1) sorted by relevance

/foundation/window/window_manager/window_scene/session/host/src/
H A Dscene_session.cpp1400 uint32_t avoidAreaCenterY = static_cast<uint32_t>(avoidAreaRect.posY_) + (avoidAreaRect.height_ >> 1); in CalculateAvoidAreaRect() local
1401 float res1 = float(avoidAreaCenterY) - float(rect.height_) / float(rect.width_) * in CalculateAvoidAreaRect()
1403 float res2 = float(avoidAreaCenterY) + float(rect.height_) / float(rect.width_) * in CalculateAvoidAreaRect()

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