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Searched refs:avPlayerState (Results 1 - 2 of 2) sorted by relevance

/foundation/multimedia/player_framework/frameworks/native/audio_haptic/
H A Daudio_haptic_sound_normal_impl.cpp361 PlayerStates avPlayerState = static_cast<PlayerStates>(extra); in HandleStateChangeEvent() local
362 switch (avPlayerState) { in HandleStateChangeEvent()
394 if (avPlayerState == PLAYER_PREPARED) { in HandleStateChangeEvent()
396 } else if (avPlayerState == PLAYER_PLAYBACK_COMPLETE) { in HandleStateChangeEvent()
/foundation/multimedia/player_framework/frameworks/native/capi/player/
H A Dnative_avplayer.cpp78 AVPlayerState avPlayerState; member
415 int32_t convertState = g_stateMap[i].avPlayerState; in OnInfo()
619 AVPlayerState convertState = g_stateMap[i].avPlayerState; in OnStateChangeCb()
1183 *state = g_stateMap[i].avPlayerState; in OH_AVPlayer_GetState()

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