Home
Sort by
last modified time
|
relevance
|
path
Repository(s)
applications
arkcompiler
base
build
commonlibrary
developtools
device
docs
domains
drivers
foundation
ide
interface
kernel
napi_generator
productdefine
test
third_party
vendor
select all
invert selection
clear
Full Search
Search through all text tokens(words,strings,identifiers,numbers) in index.
Definition
Only finds symbol definitions(where e.g a variable(function,...) is defined).
Symbol
Only finds symbol(e.g. methods classes,function,variables).
File Path
Path of the source file(use "/").If you want just exact path,enclose it in "".Source files end with: .jar/.bz2/.a/.h/.java...
History
History log comments.
Type
Any
Bzip(2)
C
Clojure
C#
C++
ELF
Erlang
Image file
Fortran
Golang
GZIP
Haskell
Jar
Java
Java class
JavaScript
Lisp
Lua
Pascal
Perl
PHP
Plain Text
PL/SQL
Python
Rust
Scala
Shell script
SQL
Tar
Tcl
Troff
UUEncoded
Visual Basic
XML
Zip
Type of analyzer used to filter file types include with selected(e.g. just C sources).
Help
Searched
refs:attrib
(Results
1 - 7
of
7
) sorted by relevance
/foundation/arkui/ace_engine/test/unittest/scripts/
H
A
D
run.py
34
tests = root.
attrib
.get("tests")
35
failures = root.
attrib
.get("failures")
43
testsuite_name = testsuite.
attrib
.get("name")
44
testsuite_failures = testsuite.
attrib
.get("failures")
48
testcase_name = testcase.
attrib
.get("name")
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
shader_module_vk.cpp
77
for (const auto&
attrib
: vertexInputAttributeDescriptions_) {
in ShaderModuleVk()
79
bindingDesc.binding =
attrib
.binding;
in ShaderModuleVk()
80
bindingDesc.stride = GpuProgramUtil::FormatByteSize(
attrib
.format);
in ShaderModuleVk()
/foundation/multimedia/image_effect/frameworks/native/render_environment/graphic/
H
A
D
render_surface.cpp
31
void RenderSurface::SetAttrib(const RenderAttribute &
attrib
)
in SetAttrib()
argument
33
attribute_ =
attrib
;
in SetAttrib()
H
A
D
render_surface.h
38
virtual void SetAttrib(const RenderAttribute&
attrib
);
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
shader_module_gles.cpp
167
for (const auto&
attrib
: me.vertexInputAttributeDescriptions_) {
in ProcessShaderModule()
169
bindingDesc.binding =
attrib
.binding;
in ProcessShaderModule()
170
bindingDesc.stride = GpuProgramUtil::FormatByteSize(
attrib
.format);
in ProcessShaderModule()
/foundation/distributeddatamgr/kv_store/frameworks/libs/distributeddb/common/src/
H
A
D
platform_specific.cpp
221
switch (file.
attrib
) {
in InitFileType()
273
file.
attrib
, relativePath.c_str());
in GetFilePathAttr()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H
A
D
gltf2_exporter.cpp
894
for (auto const&
attrib
: original.attributes) {
in operator ()()
895
copy.attributes.push_back(Attribute {
attrib
.attribute, buffer.StoreAccessor(*
attrib
.accessor) });
in operator ()()
Completed in 7 milliseconds