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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dnode_context_pool_manager_vk.cpp167 const RenderPassDesc::AttachmentDesc& attachmentDesc = renderPassDesc.attachments[idx]; in CreateFramebuffer() local
175 (attachmentDesc.mipLevel < static_cast<uint32_t>(imagePlat.mipImageAllLayerViews.size()))) { in CreateFramebuffer()
176 imageViews[viewIndex] = imagePlat.mipImageAllLayerViews[attachmentDesc.mipLevel]; in CreateFramebuffer()
181 } else if ((attachmentDesc.mipLevel >= 1) && (attachmentDesc.mipLevel < imagePlat.mipImageViews.size())) { in CreateFramebuffer()
182 imageViews[viewIndex] = imagePlat.mipImageViews[attachmentDesc.mipLevel]; in CreateFramebuffer()
183 } else if ((attachmentDesc.layer >= 1) && (attachmentDesc.layer < imagePlat.layerImageViews.size())) { in CreateFramebuffer()
184 imageViews[viewIndex] = imagePlat.layerImageViews[attachmentDesc.layer]; in CreateFramebuffer()
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp942 const RenderPassDesc::AttachmentDesc& attachmentDesc = attachments[attachmentIdx]; in BeginRenderPassUpdateImageStates() local
943 if (addMips && (attachmentDesc.mipLevel < RenderGraph::MAX_MIP_STATE_COUNT)) { in BeginRenderPassUpdateImageStates()
945 imgLayout = stateRef.additionalState.layouts[attachmentDesc.mipLevel]; in BeginRenderPassUpdateImageStates()
997 const RenderPassDesc::AttachmentDesc& attachmentDesc = renderPassDesc.attachments[attachmentIndex]; in BeginRenderPassUpdateSubpassImageStates()
1000 attachmentDesc.mipLevel, in BeginRenderPassUpdateSubpassImageStates()
1001 attachmentDesc.layer, in BeginRenderPassUpdateSubpassImageStates()

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