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Help
Searched
refs:attachmentDesc
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
node_context_pool_manager_vk.cpp
167
const RenderPassDesc::AttachmentDesc&
attachmentDesc
= renderPassDesc.attachments[idx];
in CreateFramebuffer()
local
175
(
attachmentDesc
.mipLevel < static_cast<uint32_t>(imagePlat.mipImageAllLayerViews.size()))) {
in CreateFramebuffer()
176
imageViews[viewIndex] = imagePlat.mipImageAllLayerViews[
attachmentDesc
.mipLevel];
in CreateFramebuffer()
181
} else if ((
attachmentDesc
.mipLevel >= 1) && (
attachmentDesc
.mipLevel < imagePlat.mipImageViews.size())) {
in CreateFramebuffer()
182
imageViews[viewIndex] = imagePlat.mipImageViews[
attachmentDesc
.mipLevel];
in CreateFramebuffer()
183
} else if ((
attachmentDesc
.layer >= 1) && (
attachmentDesc
.layer < imagePlat.layerImageViews.size())) {
in CreateFramebuffer()
184
imageViews[viewIndex] = imagePlat.layerImageViews[
attachmentDesc
.layer];
in CreateFramebuffer()
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H
A
D
render_graph.cpp
942
const RenderPassDesc::AttachmentDesc&
attachmentDesc
= attachments[attachmentIdx];
in BeginRenderPassUpdateImageStates()
local
943
if (addMips && (
attachmentDesc
.mipLevel < RenderGraph::MAX_MIP_STATE_COUNT)) {
in BeginRenderPassUpdateImageStates()
945
imgLayout = stateRef.additionalState.layouts[
attachmentDesc
.mipLevel];
in BeginRenderPassUpdateImageStates()
997
const RenderPassDesc::AttachmentDesc&
attachmentDesc
= renderPassDesc.attachments[attachmentIndex];
in BeginRenderPassUpdateSubpassImageStates()
1000
attachmentDesc
.mipLevel,
in BeginRenderPassUpdateSubpassImageStates()
1001
attachmentDesc
.layer,
in BeginRenderPassUpdateSubpassImageStates()
Completed in 4 milliseconds