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Searched refs:attachmentCount (Results 1 - 22 of 22) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_create_functions_vk.cpp182 const uint32_t attachmentCount, const uint32_t attachmentStartIndex, const bool createCompatibility, in CreateAttachmentReferences()
192 for (uint32_t idx = 0; idx < attachmentCount; ++idx) { in CreateAttachmentReferences()
207 const uint32_t attachmentCount, const uint32_t attachmentStartIndex, const bool createCompatibility, in CreateAttachmentReferences2()
218 for (uint32_t idx = 0; idx < attachmentCount; ++idx) { in CreateAttachmentReferences2()
243 const uint32_t attachmentCount = renderPassDesc.attachmentCount; in CreateRenderPassCombined() local
244 PLUGIN_ASSERT(attachmentCount <= PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT); in CreateRenderPassCombined()
249 const auto attachments = array_view(renderPassDesc.attachments, renderPassDesc.attachmentCount); in CreateRenderPassCombined()
251 array_view(lowLevelRenderPassData.renderPassCompatibilityDesc.attachments, renderPassDesc.attachmentCount); in CreateRenderPassCombined()
258 array_view(imageLayouts->attachmentInitialLayouts, renderPassDesc.attachmentCount); in CreateRenderPassCombined()
180 CreateAttachmentReferences(const uint32_t* attachmentIndices, const ImageLayout* layouts, const uint32_t attachmentCount, const uint32_t attachmentStartIndex, const bool createCompatibility, VkAttachmentReference* newAttachments) CreateAttachmentReferences() argument
204 CreateAttachmentReferences2(const uint32_t* attachmentIndices, const ImageLayout* layouts, const array_view<const LowLevelRenderPassCompatibilityDescVk::Attachment> compatibilityAttachmentDescs, const uint32_t attachmentCount, const uint32_t attachmentStartIndex, const bool createCompatibility, VkAttachmentReference2KHR* newAttachments) CreateAttachmentReferences2() argument
422 const uint32_t attachmentCount = renderPassDesc.attachmentCount; CreateRenderPassCombined2() local
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H A Dnode_context_pool_manager_vk.cpp76 for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) { in HashRenderPassCompatibility()
96 for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) { in HashRenderPassLayouts()
105 for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) { in HashFramebuffer()
115 for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) { in HashRenderPassOps()
155 const uint32_t attachmentCount = renderPassDesc.attachmentCount; in CreateFramebuffer() local
156 PLUGIN_ASSERT(attachmentCount <= PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT); in CreateFramebuffer()
165 for (uint32_t idx = 0; idx < attachmentCount; ++idx) { in CreateFramebuffer()
193 if (!validImageViews || (viewIndex != attachmentCount)) { in CreateFramebuffer()
198 if (validImageViews && (viewIndex == attachmentCount)) { in CreateFramebuffer()
204 attachmentCount, // attachmentCount CreateFramebuffer() local
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H A Drender_backend_vk.cpp1360 for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) {
1384 const uint32_t clearValueCount = hasClearValues ? renderPassDesc.attachmentCount : 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_shader_passes_generic.cpp58 const uint32_t attachmentCount = Math::min( in ConvertToLowLevelRenderPass() local
59 PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT, renderPassInput.renderPassDesc.attachmentCount); in ConvertToLowLevelRenderPass()
60 rp.renderPassDesc.attachmentCount = attachmentCount; in ConvertToLowLevelRenderPass()
65 for (uint32_t idx = 0U; idx < attachmentCount; ++idx) { in ConvertToLowLevelRenderPass()
378 if ((renderPass.renderPassDesc.attachmentCount > 0U) && renderPass.renderPassDesc.attachmentHandles[0U]) { in ValidRenderPass()
H A Drender_motion_blur.cpp190 renderPass.renderPassDesc.attachmentCount = 1; in Execute()
245 renderPass.renderPassDesc.attachmentCount = 1; in ExecuteTileVelocity()
H A Drender_copy.cpp47 rp.renderPassDesc.attachmentCount = 1u; in CreateRenderPass()
H A Drender_bloom.cpp321 renderPass.renderPassDesc.attachmentCount = 1; in GraphicsBloom()
705 renderPass.renderPassDesc.attachmentCount = 1; in CreateRenderPsos()
H A Drender_blur.cpp111 renderPass.renderPassDesc.attachmentCount = 1; in Execute()
H A Drender_node_mip_chain_post_process.cpp303 renderPass.renderPassDesc.attachmentCount = 1; in GetBaseRenderPass()
H A Drender_node_single_post_process.cpp292 if ((renderPass.renderPassDesc.attachmentCount == 0) || in ExecuteSinglePostProcess()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_util.cpp271 const uint32_t attachmentCount = (uint32_t)renderPass.attachments.size(); in CreateRenderPass() local
272 PLUGIN_ASSERT(attachmentCount <= PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT); in CreateRenderPass()
275 if (attachmentCount > 0) { in CreateRenderPass()
276 rp.renderPassDesc.attachmentCount = attachmentCount; in CreateRenderPass()
H A Drender_command_list.cpp124 for (uint32_t attachmentIdx = 1; attachmentIdx < renderPassDesc.attachmentCount; ++attachmentIdx) { in ValidateRenderPassAttachment()
847 if ((renderPassDesc.attachmentCount == 0) || (renderPassDesc.subpassCount == 0)) { in BeginRenderPass()
871 if (renderPassDesc.attachmentCount > 0) { in BeginRenderPass()
932 if ((renderPassDesc.attachmentCount == 0) || (renderPassDesc.subpassCount == 0)) { in BeginRenderPass()
952 if (renderPassDesc.attachmentCount > 0) { in BeginRenderPass()
1917 for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) { in ValidateRenderPass()
H A Drender_node_post_process_util.cpp76 rp.renderPassDesc.attachmentCount = 1u; in CreateRenderPass()
689 rp.renderPassDesc.attachmentCount = 2u; in ExecuteDofBlur()
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp75 for (uint32_t idx = 0; idx < beginRenderPass.renderPassDesc.attachmentCount; ++idx) { in DebugPrintCommandListCommand()
191 for (uint32_t idx = 0; idx < rc.renderPassDesc.attachmentCount; ++idx) { in DebugRenderPassLayoutPrint()
224 const uint32_t attachmentCount = beginRenderPass.renderPassDesc.attachmentCount; in PatchRenderPassFinalLayout() local
225 for (uint32_t attachmentIdx = 0; attachmentIdx < attachmentCount; ++attachmentIdx) { in PatchRenderPassFinalLayout()
244 const uint32_t attachmentCount = firstRenderPass->renderPassDesc.attachmentCount; in UpdateMultiRenderCommandListRenderPasses() local
258 for (uint32_t idx = 0; idx < attachmentCount; ++idx) { in UpdateMultiRenderCommandListRenderPasses()
266 for (uint32_t idx = 0; idx < firstRenderPass->renderPassDesc.attachmentCount; ++idx) { in UpdateMultiRenderCommandListRenderPasses()
297 if (!CloneData(store.renderPasses[idx]->inputResourceStates.states, sizeof(GpuResourceState) * attachmentCount, in UpdateMultiRenderCommandListRenderPasses()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp40 rp.renderPassDesc.attachmentCount = 1u; in CreateRenderPass()
H A Drender_node_camera_cubemap.cpp226 renderPass.renderPassDesc.attachmentCount = 1U; in ExecuteSinglePostProcess()
237 if ((renderPass.renderPassDesc.attachmentCount == 0) || in ExecuteSinglePostProcess()
H A Drender_node_default_shadow_render_slot.cpp565 renderPass.renderPassDesc.attachmentCount = 1u; in CreateRenderPass()
580 renderPass.renderPassDesc.attachmentCount++; in CreateRenderPass()
H A Drender_node_default_shadows_blur.cpp152 renderPass.renderPassDesc.attachmentCount = 1u; in ProcessSingleShadow()
H A Drender_node_camera_single_post_process.cpp304 if ((renderPass.renderPassDesc.attachmentCount == 0) || in ExecuteSinglePostProcess()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dnode_context_pool_manager_gles.cpp64 for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) { in UpdateBindImages()
77 for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) { in HashRPD()
89 for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) { in HashRPD()
817 imageMap_.end(), static_cast<size_t>(beginRenderPass.renderPassDesc.attachmentCount), EMPTY_ATTACHMENT); in FilterRenderPass()
H A Drender_backend_gles.cpp1466 for (uint32_t i = 0; i < rpd.attachmentCount; i++) { in RenderCommandBeginRenderPass()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h1003 uint32_t attachmentCount { 0u };
1022 uint32_t attachmentCount { 0u };

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