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/foundation/graphic/graphic_3d/lume/LumeFont/src/
H A Dfont_manager.cpp373 string atlasName = "FontAtlas:"; in CreateAtlasTexture() local
374 atlasName += to_string(reinterpret_cast<uintptr_t>(this)); in CreateAtlasTexture()
375 atlasName += ':'; in CreateAtlasTexture()
376 atlasName += to_string(atlasTextures_.size()); in CreateAtlasTexture()
377 tex->name = atlasName; in CreateAtlasTexture()

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