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Searched
refs:atan
(Results
1 - 7
of
7
) sorted by relevance
/foundation/arkui/ace_engine/frameworks/core/components/triangle/
H
A
D
render_triangle.cpp
31
double bottomAngle = PI - std::
atan
(width / 2.0 / height) * 2.0;
in Calculate()
32
double topAngle = PI - std::
atan
(height * 2.0 / width);
in Calculate()
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H
A
D
3d_dm_inplace_env_common.h
72
const vec2 texCoord = vec2(
atan
(worldView.z, worldView.x) + CORE3D_DEFAULT_ENV_PI, acos(worldView.y)) /
in InplaceEnvironmentBlock()
/foundation/arkui/ace_engine/frameworks/core/components_ng/svg/parse/
H
A
D
svg_graphic.cpp
441
width = 2 * bounds.Height() * sin(std::
atan
(scalar)) * cos(
atan
(scalar)); // 2: algorithm parameters
in RectifyTargetSize()
442
height = 2 * bounds.Height() * sin(std::
atan
(scalar)) * sin(
atan
(scalar)); // 2: algorithm parameters
in RectifyTargetSize()
/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/
H
A
D
mathf.h
141
/**
atan
wrapper for float */
142
inline float
atan
(float f)
in atan()
function
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H
A
D
scene_util.cpp
194
const float yFov = (aspectRatio > 1.0f) ? fovY : (2.0f * Math::
atan
(Math::tan(fovY * 0.5f) / aspectRatio));
in UpdateCameraViewport()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/bubble/
H
A
D
bubble_layout_algorithm.cpp
123
auto theta = std::
atan
(h1 / w1);
in GetEndP2P4()
138
auto theta = std::
atan
(h1 / w1);
in GetP2()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/gauge/
H
A
D
gauge_modifier.cpp
879
auto bottomAngle = std::
atan
(height / (width * PERCENT_HALF));
in CreateDefaultTrianglePath()
Completed in 11 milliseconds