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Help
Searched
refs:arrayOffset
(Results
1 - 7
of
7
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H
A
D
pipeline_descriptor_set_binder.cpp
97
// we don't have duplicates, array descriptor from index 1 can be found directly from
arrayOffset
in Init()
131
const uint32_t maxArrayCount = desc.
arrayOffset
+ desc.binding.descriptorCount - 1;
in InitFillBindings()
132
for (uint32_t idx = desc.
arrayOffset
; idx < maxArrayCount; ++idx) {
in InitFillBindings()
135
vec[idx].
arrayOffset
= 0;
in InitFillBindings()
166
res.
arrayOffset
= bufferIdx.arrayCount;
in InitFillBindings()
179
res.
arrayOffset
= imageIdx.arrayCount;
in InitFillBindings()
191
res.
arrayOffset
= samplerIdx.arrayCount;
in InitFillBindings()
302
const uint32_t
arrayOffset
= buffers_[bind.resourceIndex].
arrayOffset
;
in BindBuffers()
local
307
PLUGIN_ASSERT((
arrayOffset
in BindBuffers()
410
const uint32_t
arrayOffset
= images_[bind.resourceIndex].
arrayOffset
;
BindImages()
local
495
const uint32_t
arrayOffset
= samplers_[bind.resourceIndex].
arrayOffset
;
BindSamplers()
local
[all...]
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H
A
D
pipeline_layout_desc.h
146
uint32_t
arrayOffset
{ 0 };
162
uint32_t
arrayOffset
{ 0 };
176
uint32_t
arrayOffset
{ 0 };
H
A
D
intf_shader_pipeline_binder.h
87
uint32_t
arrayOffset
{ 0U };
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
shader_pipeline_binder.cpp
234
descSetRes.bindings[idx].arrayoffset = descSetBindingRes.buffers[ref.resourceIndex].
arrayOffset
;
in ShaderPipelineBinder()
236
descSetRes.bindings[idx].arrayoffset = descSetBindingRes.images[ref.resourceIndex].
arrayOffset
;
in ShaderPipelineBinder()
238
descSetRes.bindings[idx].arrayoffset = descSetBindingRes.samplers[ref.resourceIndex].
arrayOffset
;
in ShaderPipelineBinder()
615
rb.
arrayOffset
= resBinding.arrayoffset;
in GetResourceBinding()
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H
A
D
render_graph.cpp
1446
const uint32_t
arrayOffset
= ref.
arrayOffset
;
1447
PLUGIN_ASSERT((
arrayOffset
+ descriptorCount - 1) <= buffers.size());
1450
const auto& bRes = (idx == 0) ? ref : buffers[
arrayOffset
+ idx - 1];
1462
const uint32_t
arrayOffset
= ref.
arrayOffset
;
1463
PLUGIN_ASSERT((
arrayOffset
+ descriptorCount - 1) <= images.size());
1466
const auto& bRes = (idx == 0) ? ref : images[
arrayOffset
+ idx - 1];
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
render_backend_vk.cpp
1950
const uint32_t
arrayOffset
= ref.
arrayOffset
;
1951
PLUGIN_ASSERT((
arrayOffset
+ descriptorCount - 1) <= buffers.size());
1957
(idx == 0) ? ref.resource : buffers[
arrayOffset
+ idx - 1].resource;
1987
(idx == 0) ? ref.resource : buffers[
arrayOffset
+ idx - 1].resource;
2026
const uint32_t
arrayOffset
= ref.
arrayOffset
;
2027
PLUGIN_ASSERT((
arrayOffset
+ descriptorCount - 1) <= images.size());
2030
const BindableImage& bRes = (idx == 0) ? ref.resource : images[
arrayOffset
+ idx - 1].resource;
2081
const uint32_t
arrayOffset
[all...]
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
render_backend_gles.cpp
2059
return data.buffers[res.resourceIndex].
arrayOffset
;
in ProcessBindings()
2061
return data.images[res.resourceIndex].
arrayOffset
;
in ProcessBindings()
2063
return data.samplers[res.resourceIndex].
arrayOffset
;
in ProcessBindings()
2068
const uint32_t
arrayOffset
= hasArrOffset ? GetArrayOffset(data, res) : 0;
in ProcessBindings()
local
2070
const uint32_t resIdx = (index == 0) ? res.resourceIndex : (
arrayOffset
+ index - 1);
in ProcessBindings()
Completed in 14 milliseconds