Searched refs:appQueue (Results 1 - 3 of 3) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | scene_impl.cpp | 200 META_NS::ITaskQueue::Ptr appQueue; variable 211 appQueue = interface_pointer_cast<META_NS::ITaskQueue>(prp->GetValue()); 214 if ((!rc) || (!engineQueue) || (!appQueue)) { 226 sceneHolder_.reset(new SceneHolder(GetInstanceId(), registry, rc, appQueue, engineQueue));
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H A D | scene_holder.h | 112 const BASE_NS::shared_ptr<RENDER_NS::IRenderContext>& gc, META_NS::ITaskQueue::Ptr appQueue,
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H A D | scene_holder.cpp | 136 const BASE_NS::shared_ptr<RENDER_NS::IRenderContext>& gc, META_NS::ITaskQueue::Ptr appQueue, in SceneHolder() 138 : instanceId_(uid), renderContext_(gc), appTaskQueue_(appQueue), engineTaskQueue_(engineQueue), in SceneHolder() 135 SceneHolder(META_NS::InstanceId uid, META_NS::IObjectRegistry& registry, const BASE_NS::shared_ptr<RENDER_NS::IRenderContext>& gc, META_NS::ITaskQueue::Ptr appQueue, META_NS::ITaskQueue::Ptr engineQueue) SceneHolder() argument
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