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Searched refs:appQueue (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_impl.cpp200 META_NS::ITaskQueue::Ptr appQueue; variable
211 appQueue = interface_pointer_cast<META_NS::ITaskQueue>(prp->GetValue());
214 if ((!rc) || (!engineQueue) || (!appQueue)) {
226 sceneHolder_.reset(new SceneHolder(GetInstanceId(), registry, rc, appQueue, engineQueue));
H A Dscene_holder.h112 const BASE_NS::shared_ptr<RENDER_NS::IRenderContext>& gc, META_NS::ITaskQueue::Ptr appQueue,
H A Dscene_holder.cpp136 const BASE_NS::shared_ptr<RENDER_NS::IRenderContext>& gc, META_NS::ITaskQueue::Ptr appQueue, in SceneHolder()
138 : instanceId_(uid), renderContext_(gc), appTaskQueue_(appQueue), engineTaskQueue_(engineQueue), in SceneHolder()
135 SceneHolder(META_NS::InstanceId uid, META_NS::IObjectRegistry& registry, const BASE_NS::shared_ptr<RENDER_NS::IRenderContext>& gc, META_NS::ITaskQueue::Ptr appQueue, META_NS::ITaskQueue::Ptr engineQueue) SceneHolder() argument

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