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Searched
refs:appLibPath
(Results
1 - 5
of
5
) sorted by relevance
/foundation/graphic/graphic_2d/frameworks/opengl_wrapper/src/EGL/
H
A
D
egl_wrapper_layer.cpp
149
std::string
appLibPath
= g_bundleInfo.applicationInfo.nativeLibraryPath;
in GetDebugLayerPaths()
local
150
if (!
appLibPath
.empty()) {
in GetDebugLayerPaths()
151
layerPaths.push_back(pathStr +
appLibPath
+ "/");
in GetDebugLayerPaths()
/foundation/arkui/napi/module_manager/test/unittest/module_manager_test/
H
A
D
module_manager_test.cpp
249
std::vector<std::string>
appLibPath
;
in HWTEST_F()
local
250
moduleManager->SetAppLibPath(moduleName,
appLibPath
, false);
in HWTEST_F()
/foundation/arkui/napi/module_manager/
H
A
D
native_module_manager.h
85
void SetAppLibPath(const std::string& moduleName, const std::vector<std::string>&
appLibPath
,
H
A
D
native_module_manager.cpp
497
void NativeModuleManager::SetAppLibPath(const std::string& moduleName, const std::vector<std::string>&
appLibPath
,
in SetAppLibPath()
argument
503
for (size_t i = 0; i <
appLibPath
.size(); i++) {
in SetAppLibPath()
504
if (
appLibPath
[i].empty()) {
in SetAppLibPath()
507
tmpPath +=
appLibPath
[i];
in SetAppLibPath()
/foundation/ability/ability_runtime/frameworks/native/runtime/
H
A
D
js_runtime.cpp
864
for (const auto &
appLibPath
: appLibPaths) {
in SetAppLibPath()
865
moduleManager->SetAppLibPath(
appLibPath
.first,
appLibPath
.second, isSystemApp);
in SetAppLibPath()
Completed in 7 milliseconds