Searched refs:animatorHandle (Results 1 - 5 of 5) sorted by relevance
/foundation/arkui/ace_engine/test/unittest/interfaces/ |
H A D | animate_impl_test.cpp | 325 ArkUI_AnimatorHandle animatorHandle = CreateAnimator(&context, option); in HWTEST_F() local 326 ASSERT_NE(animatorHandle, nullptr); in HWTEST_F() 328 DisposeAnimator(animatorHandle); in HWTEST_F() 329 animatorHandle = nullptr; in HWTEST_F() 341 ArkUI_AnimatorHandle animatorHandle = CreateAnimator(nullptr, nullptr); in HWTEST_F() local 342 ASSERT_EQ(animatorHandle, nullptr); in HWTEST_F() 344 DisposeAnimator(animatorHandle); in HWTEST_F() 369 ArkUI_AnimatorHandle animatorHandle = CreateAnimator(&context, option); in HWTEST_F() local 370 ASSERT_NE(animatorHandle, nullptr); in HWTEST_F() 372 animatorHandle in HWTEST_F() 393 ArkUI_AnimatorHandle animatorHandle = CreateAnimator(&context, option); HWTEST_F() local 427 ArkUI_AnimatorHandle animatorHandle = CreateAnimator(&context, option); HWTEST_F() local 461 ArkUI_AnimatorHandle animatorHandle = CreateAnimator(&context, option); HWTEST_F() local 495 ArkUI_AnimatorHandle animatorHandle = CreateAnimator(&context, option); HWTEST_F() local 529 ArkUI_AnimatorHandle animatorHandle = CreateAnimator(&context, option); HWTEST_F() local 563 ArkUI_AnimatorHandle animatorHandle = CreateAnimator(&context, option); HWTEST_F() local [all...] |
/foundation/arkui/ace_engine/interfaces/native/node/ |
H A D | animate_impl.cpp | 168 ArkUI_Animator* animatorHandle = new ArkUI_Animator { animator, option, animatorOption }; in CreateAnimator() local 169 return animatorHandle; in CreateAnimator() 172 void DisposeAnimator(ArkUI_AnimatorHandle animatorHandle) in DisposeAnimator() argument 175 if (!animatorHandle || !animatorHandle->animator) { in DisposeAnimator() 178 impl->getAnimation()->disposeAnimator(animatorHandle->animator); in DisposeAnimator() 179 if (animatorHandle->animatorOption) { in DisposeAnimator() 180 auto* animatorOption = reinterpret_cast<ArkUIAnimatorOption*>(animatorHandle->animatorOption); in DisposeAnimator() 186 animatorHandle->animatorOption = nullptr; in DisposeAnimator() 188 delete animatorHandle; in DisposeAnimator() 191 AnimatorReset(ArkUI_AnimatorHandle animatorHandle, ArkUI_AnimatorOption* option) AnimatorReset() argument 213 AnimatorPlay(ArkUI_AnimatorHandle animatorHandle) AnimatorPlay() argument 223 AnimatorFinish(ArkUI_AnimatorHandle animatorHandle) AnimatorFinish() argument 233 AnimatorPause(ArkUI_AnimatorHandle animatorHandle) AnimatorPause() argument 243 AnimatorCancel(ArkUI_AnimatorHandle animatorHandle) AnimatorCancel() argument 253 AnimatorReverse(ArkUI_AnimatorHandle animatorHandle) AnimatorReverse() argument [all...] |
H A D | animate_impl.h | 126 void DisposeAnimator(ArkUI_AnimatorHandle animatorHandle); 128 int32_t AnimatorReset(ArkUI_AnimatorHandle animatorHandle, ArkUI_AnimatorOption* option); 129 int32_t AnimatorPlay(ArkUI_AnimatorHandle animatorHandle); 130 int32_t AnimatorFinish(ArkUI_AnimatorHandle animatorHandle); 131 int32_t AnimatorPause(ArkUI_AnimatorHandle animatorHandle); 132 int32_t AnimatorCancel(ArkUI_AnimatorHandle animatorHandle); 133 int32_t AnimatorReverse(ArkUI_AnimatorHandle animatorHandle);
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/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/ |
H A D | node_animate.h | 31 void DisposeAnimator(ArkUIAnimatorHandle animatorHandle); 33 int32_t AnimatorReset(ArkUIAnimatorHandle animatorHandle, ArkUIAnimatorOption* option); 34 int32_t AnimatorPlay(ArkUIAnimatorHandle animatorHandle); 35 int32_t AnimatorFinish(ArkUIAnimatorHandle animatorHandle); 36 int32_t AnimatorPause(ArkUIAnimatorHandle animatorHandle); 37 int32_t AnimatorCancel(ArkUIAnimatorHandle animatorHandle); 38 int32_t AnimatorReverse(ArkUIAnimatorHandle animatorHandle);
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H A D | node_animate.cpp | 372 void DisposeAnimator(ArkUIAnimatorHandle animatorHandle) in DisposeAnimator() argument 374 if (animatorHandle->animator) { in DisposeAnimator() 375 auto* animator = reinterpret_cast<Animator*>(animatorHandle->animator); in DisposeAnimator() 380 delete animatorHandle; in DisposeAnimator() 383 int32_t AnimatorReset(ArkUIAnimatorHandle animatorHandle, ArkUIAnimatorOption* option) in AnimatorReset() argument 385 CHECK_NULL_RETURN(animatorHandle, ERROR_CODE_PARAM_INVALID); in AnimatorReset() 386 CHECK_NULL_RETURN(animatorHandle->animator, ERROR_CODE_PARAM_INVALID); in AnimatorReset() 387 auto animator = reinterpret_cast<Animator*>(animatorHandle->animator); in AnimatorReset() 391 animatorHandle->animatorOption = option; in AnimatorReset() 396 int32_t AnimatorPlay(ArkUIAnimatorHandle animatorHandle) in AnimatorPlay() argument 405 AnimatorFinish(ArkUIAnimatorHandle animatorHandle) AnimatorFinish() argument 414 AnimatorPause(ArkUIAnimatorHandle animatorHandle) AnimatorPause() argument 423 AnimatorCancel(ArkUIAnimatorHandle animatorHandle) AnimatorCancel() argument 432 AnimatorReverse(ArkUIAnimatorHandle animatorHandle) AnimatorReverse() argument [all...] |
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