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Searched refs:animatorHandle (Results 1 - 5 of 5) sorted by relevance

/foundation/arkui/ace_engine/test/unittest/interfaces/
H A Danimate_impl_test.cpp325 ArkUI_AnimatorHandle animatorHandle = CreateAnimator(&context, option); in HWTEST_F() local
326 ASSERT_NE(animatorHandle, nullptr); in HWTEST_F()
328 DisposeAnimator(animatorHandle); in HWTEST_F()
329 animatorHandle = nullptr; in HWTEST_F()
341 ArkUI_AnimatorHandle animatorHandle = CreateAnimator(nullptr, nullptr); in HWTEST_F() local
342 ASSERT_EQ(animatorHandle, nullptr); in HWTEST_F()
344 DisposeAnimator(animatorHandle); in HWTEST_F()
369 ArkUI_AnimatorHandle animatorHandle = CreateAnimator(&context, option); in HWTEST_F() local
370 ASSERT_NE(animatorHandle, nullptr); in HWTEST_F()
372 animatorHandle in HWTEST_F()
393 ArkUI_AnimatorHandle animatorHandle = CreateAnimator(&context, option); HWTEST_F() local
427 ArkUI_AnimatorHandle animatorHandle = CreateAnimator(&context, option); HWTEST_F() local
461 ArkUI_AnimatorHandle animatorHandle = CreateAnimator(&context, option); HWTEST_F() local
495 ArkUI_AnimatorHandle animatorHandle = CreateAnimator(&context, option); HWTEST_F() local
529 ArkUI_AnimatorHandle animatorHandle = CreateAnimator(&context, option); HWTEST_F() local
563 ArkUI_AnimatorHandle animatorHandle = CreateAnimator(&context, option); HWTEST_F() local
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/foundation/arkui/ace_engine/interfaces/native/node/
H A Danimate_impl.cpp168 ArkUI_Animator* animatorHandle = new ArkUI_Animator { animator, option, animatorOption }; in CreateAnimator() local
169 return animatorHandle; in CreateAnimator()
172 void DisposeAnimator(ArkUI_AnimatorHandle animatorHandle) in DisposeAnimator() argument
175 if (!animatorHandle || !animatorHandle->animator) { in DisposeAnimator()
178 impl->getAnimation()->disposeAnimator(animatorHandle->animator); in DisposeAnimator()
179 if (animatorHandle->animatorOption) { in DisposeAnimator()
180 auto* animatorOption = reinterpret_cast<ArkUIAnimatorOption*>(animatorHandle->animatorOption); in DisposeAnimator()
186 animatorHandle->animatorOption = nullptr; in DisposeAnimator()
188 delete animatorHandle; in DisposeAnimator()
191 AnimatorReset(ArkUI_AnimatorHandle animatorHandle, ArkUI_AnimatorOption* option) AnimatorReset() argument
213 AnimatorPlay(ArkUI_AnimatorHandle animatorHandle) AnimatorPlay() argument
223 AnimatorFinish(ArkUI_AnimatorHandle animatorHandle) AnimatorFinish() argument
233 AnimatorPause(ArkUI_AnimatorHandle animatorHandle) AnimatorPause() argument
243 AnimatorCancel(ArkUI_AnimatorHandle animatorHandle) AnimatorCancel() argument
253 AnimatorReverse(ArkUI_AnimatorHandle animatorHandle) AnimatorReverse() argument
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H A Danimate_impl.h126 void DisposeAnimator(ArkUI_AnimatorHandle animatorHandle);
128 int32_t AnimatorReset(ArkUI_AnimatorHandle animatorHandle, ArkUI_AnimatorOption* option);
129 int32_t AnimatorPlay(ArkUI_AnimatorHandle animatorHandle);
130 int32_t AnimatorFinish(ArkUI_AnimatorHandle animatorHandle);
131 int32_t AnimatorPause(ArkUI_AnimatorHandle animatorHandle);
132 int32_t AnimatorCancel(ArkUI_AnimatorHandle animatorHandle);
133 int32_t AnimatorReverse(ArkUI_AnimatorHandle animatorHandle);
/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/
H A Dnode_animate.h31 void DisposeAnimator(ArkUIAnimatorHandle animatorHandle);
33 int32_t AnimatorReset(ArkUIAnimatorHandle animatorHandle, ArkUIAnimatorOption* option);
34 int32_t AnimatorPlay(ArkUIAnimatorHandle animatorHandle);
35 int32_t AnimatorFinish(ArkUIAnimatorHandle animatorHandle);
36 int32_t AnimatorPause(ArkUIAnimatorHandle animatorHandle);
37 int32_t AnimatorCancel(ArkUIAnimatorHandle animatorHandle);
38 int32_t AnimatorReverse(ArkUIAnimatorHandle animatorHandle);
H A Dnode_animate.cpp372 void DisposeAnimator(ArkUIAnimatorHandle animatorHandle) in DisposeAnimator() argument
374 if (animatorHandle->animator) { in DisposeAnimator()
375 auto* animator = reinterpret_cast<Animator*>(animatorHandle->animator); in DisposeAnimator()
380 delete animatorHandle; in DisposeAnimator()
383 int32_t AnimatorReset(ArkUIAnimatorHandle animatorHandle, ArkUIAnimatorOption* option) in AnimatorReset() argument
385 CHECK_NULL_RETURN(animatorHandle, ERROR_CODE_PARAM_INVALID); in AnimatorReset()
386 CHECK_NULL_RETURN(animatorHandle->animator, ERROR_CODE_PARAM_INVALID); in AnimatorReset()
387 auto animator = reinterpret_cast<Animator*>(animatorHandle->animator); in AnimatorReset()
391 animatorHandle->animatorOption = option; in AnimatorReset()
396 int32_t AnimatorPlay(ArkUIAnimatorHandle animatorHandle) in AnimatorPlay() argument
405 AnimatorFinish(ArkUIAnimatorHandle animatorHandle) AnimatorFinish() argument
414 AnimatorPause(ArkUIAnimatorHandle animatorHandle) AnimatorPause() argument
423 AnimatorCancel(ArkUIAnimatorHandle animatorHandle) AnimatorCancel() argument
432 AnimatorReverse(ArkUIAnimatorHandle animatorHandle) AnimatorReverse() argument
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