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Searched refs:animationTrack (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Decs_animation.cpp575 IEcsTrackAnimation::Ptr animationTrack; in GatherAnimationTracks() local
577 animationTrack = *it; in GatherAnimationTracks()
579 animationTrack = in GatherAnimationTracks()
581 interface_pointer_cast<SCENE_NS::IEcsProxyObject>(animationTrack) in GatherAnimationTracks()
585 OnAnimationTrackChanged(*animationTrack, track); in GatherAnimationTracks()
586 GetSelf<META_NS::IContainer>()->Add(interface_pointer_cast<IObject>(animationTrack)); in GatherAnimationTracks()
717 if (auto animationTrack = animationTrackManager_->Read(track->GetEntity()); animationTrack) { in RemoveKey()
718 auto stampsEntity = animationTrack->timestamps.operator Entity(); in RemoveKey()
723 auto dataEntity = animationTrack in RemoveKey()
751 auto animationTrack = animationTrackManager_->Read(track->GetEntity()); UpdateKey() local
874 EntityReference animationTrack; CreateAnimationTrack() local
1155 SetKeyFrameData(Entity animationTrack, float timeStamp, vector<uint8_t> valueData) SetKeyFrameData() argument
1219 UpdateAnimationTrackDuration(Entity animationTrack) UpdateAnimationTrackDuration() argument
1239 GetTrackDuration(Entity animationTrack) GetTrackDuration() argument
[all...]
H A Decs_animation.h331 void SetKeyFrameData(CORE_NS::Entity animationTrack, float timeStamp, BASE_NS::vector<uint8_t> valueData);
335 float GetTrackDuration(CORE_NS::Entity animationTrack);
336 void UpdateAnimationTrackDuration(CORE_NS::Entity animationTrack);
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_system.h140 void InitializeInitialDataComponent(CORE_NS::Entity trackEntity, const AnimationTrackComponent& animationTrack);
H A Danimation_system.cpp553 AnimationSystem::PropertyEntry FindDynamicProperty(const AnimationTrackComponent& animationTrack, in FindDynamicProperty() argument
557 auto propertyName = string_view(animationTrack.property); in FindDynamicProperty()
1323 void AnimationSystem::InitializeInitialDataComponent(Entity trackEntity, const AnimationTrackComponent& animationTrack) in InitializeInitialDataComponent() argument
1325 if (auto entry = GetEntry(animationTrack); entry.component && entry.property) { in InitializeInitialDataComponent()
1326 if (IPropertyHandle* targetHandle = entry.component->GetData(animationTrack.target); targetHandle) { in InitializeInitialDataComponent()
1338 entry = FindDynamicProperty(animationTrack, dynamicProperties, entry); in InitializeInitialDataComponent()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_loader.cpp2463 AnimationTrack animationTrack;
2472 animationTrack.sampler = animation.samplers[sampler].get();
2475 const auto targetParser = [&animationTrack](LoadResult& loadResult, const json::value& targetJson) -> bool {
2486 if (!GetAnimationPath(path, animationTrack.channel.path)) {
2498 animationTrack.channel.node = loadResult.data->nodes[node].get();
2510 animation.tracks.push_back(move(animationTrack));

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