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Searched refs:animationPlayed (Results 1 - 4 of 4) sorted by relevance

/foundation/window/window_manager/wmserver/src/
H A Dwindow_node.cpp302 bool WindowNode::EnableDefaultAnimation(bool animationPlayed) in EnableDefaultAnimation() argument
306 return ((!animationPlayed) && (defaultAnimation) && (!isAppCrash_)); in EnableDefaultAnimation()
H A Dwindow_node_container.cpp785 WindowUpdateType type, bool animationPlayed) in AddNodeOnRSTree()
795 "isMultiDisplay: %{public}d, animationPlayed: %{public}d", in AddNodeOnRSTree()
796 node->GetWindowId(), displayId, parentDisplayId, isMultiDisplay, animationPlayed); in AddNodeOnRSTree()
833 if (node->EnableDefaultAnimation(animationPlayed)) { in AddNodeOnRSTree()
841 !animationPlayed) { // add keyboard with animation in AddNodeOnRSTree()
854 WindowUpdateType type, bool animationPlayed) in RemoveNodeFromRSTree()
864 "parentDisplayId: %{public}" PRIu64", animationPlayed: %{public}d", in RemoveNodeFromRSTree()
865 node->GetWindowId(), displayId, isMultiDisplay, parentDisplayId, animationPlayed); in RemoveNodeFromRSTree()
895 if (node->EnableDefaultAnimation(animationPlayed)) { in RemoveNodeFromRSTree()
911 windowGravity != WindowGravity::WINDOW_GRAVITY_FLOAT && !animationPlayed) { in RemoveNodeFromRSTree()
784 AddNodeOnRSTree(sptr<WindowNode>& node, DisplayId displayId, DisplayId parentDisplayId, WindowUpdateType type, bool animationPlayed) AddNodeOnRSTree() argument
853 RemoveNodeFromRSTree(sptr<WindowNode>& node, DisplayId displayId, DisplayId parentDisplayId, WindowUpdateType type, bool animationPlayed) RemoveNodeFromRSTree() argument
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/foundation/window/window_manager/wmserver/include/
H A Dwindow_node_container.h103 WindowUpdateType type, bool animationPlayed = false);
106 WindowUpdateType type, bool animationPlayed = false);
H A Dwindow_node.h141 bool EnableDefaultAnimation(bool animationPlayed);

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