Searched refs:animationPlayed (Results 1 - 4 of 4) sorted by relevance
/foundation/window/window_manager/wmserver/src/ |
H A D | window_node.cpp | 302 bool WindowNode::EnableDefaultAnimation(bool animationPlayed) in EnableDefaultAnimation() argument 306 return ((!animationPlayed) && (defaultAnimation) && (!isAppCrash_)); in EnableDefaultAnimation()
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H A D | window_node_container.cpp | 785 WindowUpdateType type, bool animationPlayed) in AddNodeOnRSTree() 795 "isMultiDisplay: %{public}d, animationPlayed: %{public}d", in AddNodeOnRSTree() 796 node->GetWindowId(), displayId, parentDisplayId, isMultiDisplay, animationPlayed); in AddNodeOnRSTree() 833 if (node->EnableDefaultAnimation(animationPlayed)) { in AddNodeOnRSTree() 841 !animationPlayed) { // add keyboard with animation in AddNodeOnRSTree() 854 WindowUpdateType type, bool animationPlayed) in RemoveNodeFromRSTree() 864 "parentDisplayId: %{public}" PRIu64", animationPlayed: %{public}d", in RemoveNodeFromRSTree() 865 node->GetWindowId(), displayId, isMultiDisplay, parentDisplayId, animationPlayed); in RemoveNodeFromRSTree() 895 if (node->EnableDefaultAnimation(animationPlayed)) { in RemoveNodeFromRSTree() 911 windowGravity != WindowGravity::WINDOW_GRAVITY_FLOAT && !animationPlayed) { in RemoveNodeFromRSTree() 784 AddNodeOnRSTree(sptr<WindowNode>& node, DisplayId displayId, DisplayId parentDisplayId, WindowUpdateType type, bool animationPlayed) AddNodeOnRSTree() argument 853 RemoveNodeFromRSTree(sptr<WindowNode>& node, DisplayId displayId, DisplayId parentDisplayId, WindowUpdateType type, bool animationPlayed) RemoveNodeFromRSTree() argument [all...] |
/foundation/window/window_manager/wmserver/include/ |
H A D | window_node_container.h | 103 WindowUpdateType type, bool animationPlayed = false); 106 WindowUpdateType type, bool animationPlayed = false);
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H A D | window_node.h | 141 bool EnableDefaultAnimation(bool animationPlayed);
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