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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp757 Accessor* AnimationOutput(const IAnimationOutputComponentManager& outputManager, const Entity& animationOutput, in AnimationOutput() argument
764 if (auto outputHandle = outputManager.Read(animationOutput); outputHandle) { in AnimationOutput()
785 bufferView.buffer = reinterpret_cast<Buffer*>(static_cast<uintptr_t>(animationOutput.id)); in AnimationOutput()

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