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Help
Searched
refs:animationName
(Results
1 - 5
of
5
) sorted by relevance
/foundation/arkui/ace_engine/frameworks/core/components/tween/
H
A
D
tween_component.h
177
void UpdateAnimationName(const std::string&
animationName
)
in UpdateAnimationName()
argument
179
if (animationName_ ==
animationName
) {
in UpdateAnimationName()
182
animationName_ =
animationName
;
in UpdateAnimationName()
/foundation/arkui/ace_engine/frameworks/core/components/declaration/common/
H
A
D
style.h
173
std::string
animationName
;
member
/foundation/arkui/ace_engine/frameworks/bridge/js_frontend/
H
A
D
js_command.cpp
472
auto
animationName
= animationNameKeyframe.find(DOM_ANIMATION_NAME);
in Execute()
local
473
if (
animationName
!= animationNameKeyframe.end()) {
in Execute()
475
vector.emplace_back(DOM_ANIMATION_NAME,
animationName
->second);
in Execute()
/foundation/arkui/ace_engine/frameworks/core/animation/
H
A
D
animation_util.cpp
91
auto
animationName
= animationNameKeyframe.find(DOM_ANIMATION_NAME);
in ParseAnimationStyle()
local
92
if (
animationName
!= animationNameKeyframe.end()) {
in ParseAnimationStyle()
93
animationName_ =
animationName
->second;
in ParseAnimationStyle()
/foundation/arkui/ace_engine_lite/frameworks/src/core/base/
H
A
D
keys.h
48
KEYWORD(ANIMATION_NAME,
animationName
) // animation name
Completed in 5 milliseconds