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Searched refs:animationInputManager (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Decs_animation.h97 if (auto animationInputManager =
99 ecsListener->AddEntity(entity, GetSelf<SCENE_NS::IEcsProxyObject>(), *animationInputManager);
164 if (auto animationInputManager =
166 ecsListener->RemoveEntity(entity_, GetSelf<SCENE_NS::IEcsProxyObject>(), *animationInputManager);
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp797 const IAnimationInputComponentManager& animationInputManager, in CreateAnimationSampler()
802 exportSampler->input = AnimationInput(animationInputManager, trackComponent.timestamps, bufferHelper); in CreateAnimationSampler()
836 auto const animationInputManager = GetManager<IAnimationInputComponentManager>(ecs); in ExportGltfAnimations() local
840 if (nodeSystem && animationSystem && animationManager && animationInputManager && animationOutputManager && in ExportGltfAnimations()
863 *trackHandle, *animationInputManager, *animationOutputManager, bufferHelper); in ExportGltfAnimations()
796 CreateAnimationSampler(const AnimationTrackComponent& trackComponent, const IAnimationInputComponentManager& animationInputManager, const IAnimationOutputComponentManager& animationOutputManager, BufferHelper& bufferHelper) CreateAnimationSampler() argument
H A Dgltf2_importer.cpp3362 const AnimationTrack& track, IAnimationInputComponentManager* animationInputManager)
3372 task->import = [em = &ecs_->GetEntityManager(), animationInputManager, t = task.get()]() -> bool {
3374 animationInputManager->Set(t->data.entity, t->data.component);
3417 auto animationInputManager = GetManager<IAnimationInputComponentManager>(*ecs_);
3440 inputResults.push_back(PrepareAnimationInputTask(inputs, track, animationInputManager));

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