Searched refs:animationInputManager (Results 1 - 3 of 3) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | ecs_animation.h | 97 if (auto animationInputManager = 99 ecsListener->AddEntity(entity, GetSelf<SCENE_NS::IEcsProxyObject>(), *animationInputManager); 164 if (auto animationInputManager = 166 ecsListener->RemoveEntity(entity_, GetSelf<SCENE_NS::IEcsProxyObject>(), *animationInputManager);
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_exporter.cpp | 797 const IAnimationInputComponentManager& animationInputManager, in CreateAnimationSampler() 802 exportSampler->input = AnimationInput(animationInputManager, trackComponent.timestamps, bufferHelper); in CreateAnimationSampler() 836 auto const animationInputManager = GetManager<IAnimationInputComponentManager>(ecs); in ExportGltfAnimations() local 840 if (nodeSystem && animationSystem && animationManager && animationInputManager && animationOutputManager && in ExportGltfAnimations() 863 *trackHandle, *animationInputManager, *animationOutputManager, bufferHelper); in ExportGltfAnimations() 796 CreateAnimationSampler(const AnimationTrackComponent& trackComponent, const IAnimationInputComponentManager& animationInputManager, const IAnimationOutputComponentManager& animationOutputManager, BufferHelper& bufferHelper) CreateAnimationSampler() argument
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H A D | gltf2_importer.cpp | 3362 const AnimationTrack& track, IAnimationInputComponentManager* animationInputManager) 3372 task->import = [em = &ecs_->GetEntityManager(), animationInputManager, t = task.get()]() -> bool { 3374 animationInputManager->Set(t->data.entity, t->data.component); 3417 auto animationInputManager = GetManager<IAnimationInputComponentManager>(*ecs_); 3440 inputResults.push_back(PrepareAnimationInputTask(inputs, track, animationInputManager));
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