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Searched refs:animationHandle (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_system.cpp692 auto animationHandle = animationManager_.Read(row.components[0]); in Update() local
693 if (animationHandle->state == AnimationComponent::PlaybackState::STOP) { in Update()
719 auto animationHandle = animationManager_.Read(row.components[0]); in Update() local
721 if (animationHandle && stateHandle) { in Update()
722 UpdateAnimation(*stateHandle, *animationHandle, trackQuery_, deltaS); in Update()
724 (stateHandle->completed && animationHandle->state == AnimationComponent::PlaybackState::PLAY); in Update()
804 if (const auto animationHandle = animationManager_.Read(animationEntity); in CreatePlayback()
805 !animationHandle || (animationHandle->tracks.size() != targetEntities.size()) || in CreatePlayback()
814 stateManager_, animationTrackManager_, inputManager_, animationEntity, *animationHandle, targetEntitie in CreatePlayback()
907 auto animationHandle = animationManager_.Read(entity); OnAnimationComponentsUpdated() local
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Decs_animation.cpp804 const auto animationHandle = animationManager_->Write(GetEntity()); in OnDestroyAnimationTrack() local
805 auto it = std::find(animationHandle->tracks.begin(), animationHandle->tracks.end(), track->GetEntity()); in OnDestroyAnimationTrack()
806 if (it != animationHandle->tracks.end()) { in OnDestroyAnimationTrack()
807 animationHandle->tracks.erase(it); in OnDestroyAnimationTrack()
823 auto animationHandle = animationManager_->Read(GetEntity()); in GetAllRelatedEntities() local
824 if (animationHandle) { in GetAllRelatedEntities()
825 for (auto& track : animationHandle->tracks) { in GetAllRelatedEntities()
920 const auto animationHandle = animationManager_->Write(GetEntity()); in CreateAnimationTrack() local
921 animationHandle in CreateAnimationTrack()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp856 if (const auto animationHandle = animationManager->Read(i); animationHandle) { in ExportGltfAnimations()
857 for (auto const& trackEntity : animationHandle->tracks) { in ExportGltfAnimations()
H A Dgltf2_importer.cpp2472 const auto animationHandle = animationManager->Write(animationEntity);
2474 auto& animationTracks = animationHandle->tracks;
2506 animationHandle->duration = maxLength;

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