Searched refs:animationHandle (Results 1 - 4 of 4) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | animation_system.cpp | 692 auto animationHandle = animationManager_.Read(row.components[0]); in Update() local 693 if (animationHandle->state == AnimationComponent::PlaybackState::STOP) { in Update() 719 auto animationHandle = animationManager_.Read(row.components[0]); in Update() local 721 if (animationHandle && stateHandle) { in Update() 722 UpdateAnimation(*stateHandle, *animationHandle, trackQuery_, deltaS); in Update() 724 (stateHandle->completed && animationHandle->state == AnimationComponent::PlaybackState::PLAY); in Update() 804 if (const auto animationHandle = animationManager_.Read(animationEntity); in CreatePlayback() 805 !animationHandle || (animationHandle->tracks.size() != targetEntities.size()) || in CreatePlayback() 814 stateManager_, animationTrackManager_, inputManager_, animationEntity, *animationHandle, targetEntitie in CreatePlayback() 907 auto animationHandle = animationManager_.Read(entity); OnAnimationComponentsUpdated() local [all...] |
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | ecs_animation.cpp | 804 const auto animationHandle = animationManager_->Write(GetEntity()); in OnDestroyAnimationTrack() local 805 auto it = std::find(animationHandle->tracks.begin(), animationHandle->tracks.end(), track->GetEntity()); in OnDestroyAnimationTrack() 806 if (it != animationHandle->tracks.end()) { in OnDestroyAnimationTrack() 807 animationHandle->tracks.erase(it); in OnDestroyAnimationTrack() 823 auto animationHandle = animationManager_->Read(GetEntity()); in GetAllRelatedEntities() local 824 if (animationHandle) { in GetAllRelatedEntities() 825 for (auto& track : animationHandle->tracks) { in GetAllRelatedEntities() 920 const auto animationHandle = animationManager_->Write(GetEntity()); in CreateAnimationTrack() local 921 animationHandle in CreateAnimationTrack() [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_exporter.cpp | 856 if (const auto animationHandle = animationManager->Read(i); animationHandle) { in ExportGltfAnimations() 857 for (auto const& trackEntity : animationHandle->tracks) { in ExportGltfAnimations()
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H A D | gltf2_importer.cpp | 2472 const auto animationHandle = animationManager->Write(animationEntity); 2474 auto& animationTracks = animationHandle->tracks; 2506 animationHandle->duration = maxLength;
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