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Help
Searched
refs:animationFlag
(Results
1 - 9
of
9
) sorted by relevance
/foundation/window/window_manager/window_scene/test/unittest/
H
A
D
sub_session_lifecycle_test.cpp
205
uint32_t
animationFlag
= 1;
in HWTEST_F()
local
206
winPropSrc->SetAnimationFlag(
animationFlag
);
in HWTEST_F()
213
animationFlag
= 3;
in HWTEST_F()
214
winPropSrc->SetAnimationFlag(
animationFlag
);
in HWTEST_F()
248
uint32_t
animationFlag
= 1;
in HWTEST_F()
local
249
winPropSrc->SetAnimationFlag(
animationFlag
);
in HWTEST_F()
270
uint32_t
animationFlag
= 3;
in HWTEST_F()
local
271
winPropSrc->SetAnimationFlag(
animationFlag
);
in HWTEST_F()
/foundation/window/window_manager/utils/test/unittest/
H
A
D
window_property_test.cpp
449
uint32_t
animationFlag
= 1;
in HWTEST_F()
local
450
winPropSrc.SetAnimationFlag(
animationFlag
);
in HWTEST_F()
452
ASSERT_EQ(res,
animationFlag
);
in HWTEST_F()
/foundation/window/window_manager/utils/include/
H
A
D
window_property.h
70
void SetAnimationFlag(uint32_t
animationFlag
);
/foundation/window/window_manager/wmserver/src/
H
A
D
window_controller.cpp
1389
uint32_t
animationFlag
= node->GetWindowProperty()->GetAnimationFlag();
in UpdateWindowAnimation()
local
1391
WLOGFD("Id: %{public}u, anim_Flag: %{public}u", windowId,
animationFlag
);
in UpdateWindowAnimation()
1393
if (
animationFlag
== static_cast<uint32_t>(WindowAnimation::DEFAULT)) {
in UpdateWindowAnimation()
1399
} else if (
animationFlag
== static_cast<uint32_t>(WindowAnimation::INPUTE)) {
in UpdateWindowAnimation()
/foundation/window/window_manager/utils/src/
H
A
D
window_property.cpp
296
void WindowProperty::SetAnimationFlag(uint32_t
animationFlag
)
in SetAnimationFlag()
argument
298
animationFlag_ =
animationFlag
;
in SetAnimationFlag()
/foundation/window/window_manager/window_scene/common/include/
H
A
D
window_session_property.h
79
void SetAnimationFlag(uint32_t
animationFlag
);
/foundation/window/window_manager/wm/src/
H
A
D
window_scene_session_impl.cpp
1262
uint32_t
animationFlag
= property_->GetAnimationFlag();
in Hide()
local
1263
if (
animationFlag
== static_cast<uint32_t>(WindowAnimation::CUSTOM)) {
in Hide()
3197
uint32_t
animationFlag
= property_->GetAnimationFlag();
in TransformSurfaceNode()
local
3198
if (
animationFlag
!= static_cast<uint32_t>(WindowAnimation::CUSTOM)) {
in TransformSurfaceNode()
3226
uint32_t
animationFlag
= property->GetAnimationFlag();
in RegisterAnimationTransitionController()
3227
if (
animationFlag
== static_cast<uint32_t>(WindowAnimation::CUSTOM)) {
in RegisterAnimationTransitionController()
3288
// when show(true) with default, hide() with None, to adjust
animationFlag
to disabled default animation
in UpdateAnimationFlagProperty()
H
A
D
window_impl.cpp
1740
// when show(true) with default, hide() with None, to adjust
animationFlag
to disabled default animation
in Hide()
1754
uint32_t
animationFlag
= property_->GetAnimationFlag();
in Hide()
local
1755
if (
animationFlag
== static_cast<uint32_t>(WindowAnimation::CUSTOM)) {
in Hide()
2465
uint32_t
animationFlag
= property->GetAnimationFlag();
in RegisterAnimationTransitionController()
2466
if (
animationFlag
== static_cast<uint32_t>(WindowAnimation::CUSTOM)) {
in RegisterAnimationTransitionController()
/foundation/window/window_manager/window_scene/common/src/
H
A
D
window_session_property.cpp
557
void WindowSessionProperty::SetAnimationFlag(uint32_t
animationFlag
)
in SetAnimationFlag()
argument
559
animationFlag_ =
animationFlag
;
in SetAnimationFlag()
Completed in 24 milliseconds