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Help
Searched
refs:alphaMode
(Results
1 - 4
of
4
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H
A
D
gltf2_data_structures.h
134
NONE // use
alphaMode
if blendMode not mentioned, (default)
396
// The `
alphaMode
` property specifies how alpha is interpreted.
407
// assumed. The `
alphaMode
` property specifies how alpha is
475
AlphaMode
alphaMode
= AlphaMode::OPAQUE;
member
516
// material. The '
alphaMode
' property specifies how alpha is interpreted. The values are linear.
521
// material. Otherwise, an alpha of 1.0 is assumed. The `
alphaMode
` property specifies how alpha is interpreted.
H
A
D
gltf2_exporter.cpp
1122
exportMaterial.
alphaMode
= AlphaMode::BLEND;
in UpdateShaderStateToGltfMaterial()
1136
exportMaterial.
alphaMode
= AlphaMode::BLEND;
in UpdateShaderStateToGltfMaterial()
1191
exportMaterial.
alphaMode
= AlphaMode::OPAQUE;
in ExportGltfMaterial()
1197
exportMaterial.
alphaMode
= AlphaMode::MASK;
in ExportGltfMaterial()
1788
if (material->
alphaMode
!= AlphaMode::OPAQUE) {
in ExportMaterials()
1789
jsonMaterial["
alphaMode
"] = GetAlphaMode(material->
alphaMode
);
in ExportMaterials()
H
A
D
gltf2_loader.cpp
1371
string
alphaMode
;
1372
if (!ParseOptionalString(loadResult,
alphaMode
, jsonData, "
alphaMode
", "OPAQUE")) {
1376
if (!GetAlphaMode(
alphaMode
, material->
alphaMode
)) {
H
A
D
gltf2_importer.cpp
1664
if (gltfMaterial.
alphaMode
== GLTF2::AlphaMode::BLEND) { // blending -> no shadows
in SelectShaders()
1667
} else if (gltfMaterial.
alphaMode
== GLTF2::AlphaMode::BLEND) {
in SelectShaders()
1734
if (gltfMaterial.
alphaMode
== GLTF2::AlphaMode::MASK) {
in ImportMaterial()
Completed in 14 milliseconds