Searched refs:allEvents (Results 1 - 4 of 4) sorted by relevance
/foundation/distributedhardware/distributed_input/services/state/src/ |
H A D | touchpad_event_fragment_mgr.cpp | 68 std::vector<RawEvent> allEvents = {}; in DealSynEvent() local 74 allEvents.insert(allEvents.end(), fragEvents.begin(), fragEvents.end()); in DealSynEvent() 81 return {needSim, allEvents}; in DealSynEvent() 100 std::vector<RawEvent> allEvents; in GetAndClearEvents() local 107 allEvents.insert(allEvents.end(), fragEvents.begin(), fragEvents.end()); in GetAndClearEvents() 111 return allEvents; in GetAndClearEvents()
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/foundation/arkui/ace_engine/frameworks/core/event/ |
H A D | event_convertor.cpp | 21 TouchEvent& point, std::vector<TouchEvent>& events, std::vector<TouchEvent>& allEvents) in SetTouchEventType() 26 allEvents.push_back(point); in SetTouchEventType() 37 allEvents.push_back(point); in SetTouchEventType() 44 allEvents.push_back(point); in SetTouchEventType() 51 allEvents.push_back(point); in SetTouchEventType() 62 void UpdateTouchEvent(std::vector<TouchEvent>& events, std::vector<TouchEvent>& allEvents) in UpdateTouchEvent() argument 64 if (allEvents.empty() || events.empty()) { in UpdateTouchEvent() 68 for (auto& event : allEvents) { in UpdateTouchEvent() 20 SetTouchEventType(AceActionData::ActionType actionType, int8_t actionPoint, TouchEvent& point, std::vector<TouchEvent>& events, std::vector<TouchEvent>& allEvents) SetTouchEventType() argument
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H A D | event_convertor.h | 93 TouchEvent& point, std::vector<TouchEvent>& events, std::vector<TouchEvent>& allEvents); 95 void UpdateTouchEvent(std::vector<TouchEvent>& events, std::vector<TouchEvent>& allEvents);
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/foundation/distributeddatamgr/kv_store/frameworks/libs/distributeddb/common/src/evloop/src/ |
H A D | event_impl.cpp | 367 EventsMask allEvents = ET_READ | ET_WRITE | ET_ERROR | ET_TIMEOUT; in IsValidArg() local 368 return ((events != 0) && ((events & (~allEvents)) == 0)); in IsValidArg()
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