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Searched refs:allEvents (Results 1 - 4 of 4) sorted by relevance

/foundation/distributedhardware/distributed_input/services/state/src/
H A Dtouchpad_event_fragment_mgr.cpp68 std::vector<RawEvent> allEvents = {}; in DealSynEvent() local
74 allEvents.insert(allEvents.end(), fragEvents.begin(), fragEvents.end()); in DealSynEvent()
81 return {needSim, allEvents}; in DealSynEvent()
100 std::vector<RawEvent> allEvents; in GetAndClearEvents() local
107 allEvents.insert(allEvents.end(), fragEvents.begin(), fragEvents.end()); in GetAndClearEvents()
111 return allEvents; in GetAndClearEvents()
/foundation/arkui/ace_engine/frameworks/core/event/
H A Devent_convertor.cpp21 TouchEvent& point, std::vector<TouchEvent>& events, std::vector<TouchEvent>& allEvents) in SetTouchEventType()
26 allEvents.push_back(point); in SetTouchEventType()
37 allEvents.push_back(point); in SetTouchEventType()
44 allEvents.push_back(point); in SetTouchEventType()
51 allEvents.push_back(point); in SetTouchEventType()
62 void UpdateTouchEvent(std::vector<TouchEvent>& events, std::vector<TouchEvent>& allEvents) in UpdateTouchEvent() argument
64 if (allEvents.empty() || events.empty()) { in UpdateTouchEvent()
68 for (auto& event : allEvents) { in UpdateTouchEvent()
20 SetTouchEventType(AceActionData::ActionType actionType, int8_t actionPoint, TouchEvent& point, std::vector<TouchEvent>& events, std::vector<TouchEvent>& allEvents) SetTouchEventType() argument
H A Devent_convertor.h93 TouchEvent& point, std::vector<TouchEvent>& events, std::vector<TouchEvent>& allEvents);
95 void UpdateTouchEvent(std::vector<TouchEvent>& events, std::vector<TouchEvent>& allEvents);
/foundation/distributeddatamgr/kv_store/frameworks/libs/distributeddb/common/src/evloop/src/
H A Devent_impl.cpp367 EventsMask allEvents = ET_READ | ET_WRITE | ET_ERROR | ET_TIMEOUT; in IsValidArg() local
368 return ((events != 0) && ((events & (~allEvents)) == 0)); in IsValidArg()

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