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Searched refs:activeTextureUnit_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.h355 uint32_t activeTextureUnit_ = { 0 }; member in final
H A Ddevice_gles.cpp1619 if ((textureUnit + 1) != activeTextureUnit_) {
1620 activeTextureUnit_ = textureUnit + 1;

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