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Searched refs:acquire (Results 1 - 8 of 8) sorted by relevance

/foundation/multimedia/image_framework/frameworks/innerkitsimpl/converter/include/
H A Dpost_proc_slr.h85 fMutex.acquire(); in SkSLRCacheMgr()
/foundation/distributeddatamgr/relational_store/frameworks/native/rdb/include/
H A Dconnection_pool.h102 bool disable, bool acquire = false);
/foundation/arkui/ace_engine_lite/frameworks/native_engine/jsi/test/unittest/common/
H A Djsi_interface_tdd_test.cpp456 JSIValue acquire = JSI::AcquireValue(obj); in JSIInterfaceTest012() local
457 if (acquire != undef) { in JSIInterfaceTest012()
460 EXPECT_TRUE(acquire != undef); in JSIInterfaceTest012()
462 * @tc.steps: step5. call JSI ReleaseValue on acquire in JSIInterfaceTest012()
464 JSI::ReleaseValue(acquire); in JSIInterfaceTest012()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h204 CpuTimer acquire; member
H A Drender_backend_gles.cpp819 commonCpuTimers_.acquire.Begin(); in Render()
840 commonCpuTimers_.acquire.End(); in Render()
2667 perfData->UpdateData("RenderBackend", "Acquire_Cpu", commonCpuTimers_.acquire.GetMicroseconds()); in EndFrameTimers()
/foundation/distributeddatamgr/relational_store/frameworks/native/rdb/src/
H A Dconnection_pool.cpp510 Creator creator, int32_t max, int32_t timeout, bool disable, bool acquire) in Initialize()
528 if (acquire && count_ > 0) { in Initialize()
509 Initialize( Creator creator, int32_t max, int32_t timeout, bool disable, bool acquire) Initialize() argument
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.h146 // called once in the beginning of rendering to acquire and setup possible swapchain
307 CpuTimer acquire; member
H A Drender_backend_vk.cpp198 // NOTE: do not re-acquire default backbuffer swapchain if it's in used with different handle in AcquirePresentationInfo()
411 commonCpuTimers_.acquire.Begin();
421 commonCpuTimers_.acquire.End();
428 // first tries to acquire swapchain if needed in a task
438 // checks that presentation info has valid acquire
581 afterIdentifiers.reserve(1u); // need for swapchain acquire wait
582 // submit acquire task if needed
592 // add wait for acquire if needed
2691 perfData->UpdateData("RenderBackend", "Acquire_Cpu", commonCpuTimers_.acquire.GetMicroseconds());

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