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Searched
refs:acos
(Results
1 - 8
of
8
) sorted by relevance
/foundation/arkui/ace_engine/frameworks/base/geometry/
H
A
D
quaternion.cpp
46
// Ensure that
acos
is well behaved at the boundary.
in Slerp()
57
double half_angle = std::
acos
(cosHalfAngle);
in Slerp()
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H
A
D
3d_dm_inplace_env_common.h
72
const vec2 texCoord = vec2(atan(worldView.z, worldView.x) + CORE3D_DEFAULT_ENV_PI,
acos
(worldView.y)) /
in InplaceEnvironmentBlock()
/foundation/arkui/ace_engine/test/unittest/base/
H
A
D
quaternion_test.cpp
29
const double NUM_D3 = std::sin(std::
acos
(0.8)) / 3;
/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/
H
A
D
mathf.h
159
/**
acos
wrapper for float */
160
inline float
acos
(float value)
in acos()
function
/foundation/graphic/graphic_utils_lite/frameworks/
H
A
D
graphic_math.cpp
77
return
acos
(value);
in Acos()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/data_panel/
H
A
D
data_panel_modifier.cpp
263
midAngle = std::
acos
(std::abs((radius - thickness * PERCENT_HALF) -
in GetPaintPath()
267
tagAngle = std::
acos
((d / thickness)) * HALF_CIRCLE / M_PI;
in GetPaintPath()
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/common/
H
A
D
rs_vector4.h
170
// Ensure that
acos
is well behaved at the boundary.
in Slerp()
181
double half_angle = std::
acos
(cosHalfAngle);
in Slerp()
/foundation/arkui/ace_engine/frameworks/core/components/box/
H
A
D
render_box.cpp
734
const double pi = std::
acos
(-1);
in CalculateRotate()
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