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Searched refs:acm (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dasset_loader.cpp638 auto* acm = GetManager<IAnimationComponentManager>(ecs_); in GltfImportFinished() local
639 if (acm) { in GltfImportFinished()
641 if (auto handle = acm->Read(entity); handle) { in GltfImportFinished()
/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/
H A Decs_asset_loader.cpp486 auto* acm = GetManager<IAnimationComponentManager>(ecs_); in GltfImportFinished() local
/foundation/ability/ability_runtime/services/abilitymgr/src/
H A Dability_connect_manager.cpp925 auto acm = owner.lock(); in AbilityTransitionDone()
926 if (acm == nullptr) { in AbilityTransitionDone()
930 acm->ProcessPreload(abilityRecord); in AbilityTransitionDone()

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