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Help
Searched
refs:acm
(Results
1 - 3
of
3
) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H
A
D
asset_loader.cpp
638
auto*
acm
= GetManager<IAnimationComponentManager>(ecs_);
in GltfImportFinished()
local
639
if (
acm
) {
in GltfImportFinished()
641
if (auto handle =
acm
->Read(entity); handle) {
in GltfImportFinished()
/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/
H
A
D
ecs_asset_loader.cpp
486
auto*
acm
= GetManager<IAnimationComponentManager>(ecs_);
in GltfImportFinished()
local
/foundation/ability/ability_runtime/services/abilitymgr/src/
H
A
D
ability_connect_manager.cpp
925
auto
acm
= owner.lock();
in AbilityTransitionDone()
926
if (
acm
== nullptr) {
in AbilityTransitionDone()
930
acm
->ProcessPreload(abilityRecord);
in AbilityTransitionDone()
Completed in 8 milliseconds