/foundation/resourceschedule/ffrt/benchmarks/base/ |
H A D | base.cpp | 29 uint64_t acc = 0; in func() local 30 while (acc % (depth * 20) != target) { in func() 31 acc ^= g(); in func() 33 return acc; in func()
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/foundation/arkui/ui_lite/frameworks/draw/ |
H A D | draw_line.cpp | 21 #define INCREASE_ACC(acc, accTemp, adj, step, dir) \ 23 (accTemp) = (acc); \ 24 (acc) += (adj); \ 25 if ((acc) <= (accTemp)) { \ 451 uint16_t acc = 0; in DrawThinWuLine() local 458 INCREASE_ACC(acc, accTemp, adj, sx, dir); in DrawThinWuLine() 462 color, opacity, acc >> SHIFT_8); in DrawThinWuLine() 465 color, opacity, acc >> SHIFT_8); in DrawThinWuLine() 471 INCREASE_ACC(acc, accTemp, adj, sy, dir); in DrawThinWuLine() 475 color, opacity, acc >> SHIFT_ in DrawThinWuLine() [all...] |
/foundation/resourceschedule/ffrt/test/ut/testcase/ |
H A D | ut_condition.cpp | 215 int acc = 0; in HWTEST_F() local 221 acc++; in HWTEST_F() 230 acc++; in HWTEST_F() 235 EXPECT_EQ(acc, (M * N + J)); in HWTEST_F()
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H A D | ut_csync.cpp | 299 int acc = 0; in HWTEST_F() local 305 acc++; in HWTEST_F() 314 acc++; in HWTEST_F() 319 EXPECT_EQ(acc, (M * N + J)); in HWTEST_F() 332 int acc = 0; in HWTEST_F() local 338 acc++; in HWTEST_F() 347 acc++; in HWTEST_F() 352 EXPECT_EQ(acc, (M * N + J)); in HWTEST_F() 372 int acc = 0; in HWTEST_F() local 378 acc in HWTEST_F() 410 int acc = 0; HWTEST_F() local [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | mesh_builder.cpp | 1117 auto& acc = submeshDesc.bufferAccess[MeshComponent::Submesh::DM_VB_POS]; in SetVertexData() local 1118 WriteData(positions, submesh, MeshComponent::Submesh::DM_VB_POS, acc.offset, acc.byteSize, buffer); in SetVertexData() 1132 auto& acc = submeshDesc.bufferAccess[MeshComponent::Submesh::DM_VB_NOR]; in SetVertexData() local 1133 WriteData(normals, submesh, MeshComponent::Submesh::DM_VB_NOR, acc.offset, acc.byteSize, buffer); in SetVertexData() 1148 auto& acc = submeshDesc.bufferAccess[MeshComponent::Submesh::DM_VB_UV0]; in SetVertexData() local 1149 WriteData(texcoords0, submesh, MeshComponent::Submesh::DM_VB_UV0, acc.offset, acc.byteSize, buffer); in SetVertexData() 1163 auto& acc in SetVertexData() local 1175 auto& acc = submeshDesc.bufferAccess[MeshComponent::Submesh::DM_VB_TAN]; SetVertexData() local 1184 auto& acc = submeshDesc.bufferAccess[MeshComponent::Submesh::DM_VB_COL]; SetVertexData() local 1681 auto& acc = submeshDesc.bufferAccess[MeshComponent::Submesh::DM_VB_NOR]; GenerateMissingAttributes() local 1695 auto& acc = submeshDesc.bufferAccess[MeshComponent::Submesh::DM_VB_UV0]; GenerateMissingAttributes() local 1706 auto& acc = submeshDesc.bufferAccess[MeshComponent::Submesh::DM_VB_TAN]; GenerateMissingAttributes() local [all...] |
/foundation/graphic/graphic_3d/lume/metaobject/src/engine/ |
H A D | engine_value_manager.cpp | 63 if (auto acc = i->GetInternalAccess()) { in GetCompatibleValueInternal() 64 if (acc->IsCompatible(params.property.type)) { in GetCompatibleValueInternal() 80 if (auto acc = GetCompatibleValueInternal(it->second.value, p)) { in AddValue() 82 acc->SetPropertyParams(p); in AddValue()
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/foundation/multimodalinput/input/service/touch_event_normalize/src/ |
H A D | touch_gesture_detector.cpp | 462 Point acc = std::accumulate(points.cbegin(), points.cend(), Point{}, in CalcClusterCenter() local 466 return Point { acc.x / points.size(), acc.y / points.size() }; in CalcClusterCenter()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 791 const auto& acc = submesh.bufferAccess[idx]; in SetupSubmeshBuffers() local 793 if (EntityUtil::IsValid(prevEntity) && (prevEntity == acc.buffer)) { in SetupSubmeshBuffers() 795 vb.bufferOffset = acc.offset; in SetupSubmeshBuffers() 796 vb.byteSize = acc.byteSize; in SetupSubmeshBuffers() 797 } else if (acc.buffer) { in SetupSubmeshBuffers() 798 vb.bufferHandle = renderHandleManager.GetRenderHandleReference(acc.buffer); in SetupSubmeshBuffers() 799 vb.bufferOffset = acc.offset; in SetupSubmeshBuffers() 800 vb.byteSize = acc.byteSize; in SetupSubmeshBuffers() 803 prevEntity = acc.buffer; in SetupSubmeshBuffers()
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