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Searched refs:acc (Results 1 - 8 of 8) sorted by relevance

/foundation/resourceschedule/ffrt/benchmarks/base/
H A Dbase.cpp29 uint64_t acc = 0; in func() local
30 while (acc % (depth * 20) != target) { in func()
31 acc ^= g(); in func()
33 return acc; in func()
/foundation/arkui/ui_lite/frameworks/draw/
H A Ddraw_line.cpp21 #define INCREASE_ACC(acc, accTemp, adj, step, dir) \
23 (accTemp) = (acc); \
24 (acc) += (adj); \
25 if ((acc) <= (accTemp)) { \
451 uint16_t acc = 0; in DrawThinWuLine() local
458 INCREASE_ACC(acc, accTemp, adj, sx, dir); in DrawThinWuLine()
462 color, opacity, acc >> SHIFT_8); in DrawThinWuLine()
465 color, opacity, acc >> SHIFT_8); in DrawThinWuLine()
471 INCREASE_ACC(acc, accTemp, adj, sy, dir); in DrawThinWuLine()
475 color, opacity, acc >> SHIFT_ in DrawThinWuLine()
[all...]
/foundation/resourceschedule/ffrt/test/ut/testcase/
H A Dut_condition.cpp215 int acc = 0; in HWTEST_F() local
221 acc++; in HWTEST_F()
230 acc++; in HWTEST_F()
235 EXPECT_EQ(acc, (M * N + J)); in HWTEST_F()
H A Dut_csync.cpp299 int acc = 0; in HWTEST_F() local
305 acc++; in HWTEST_F()
314 acc++; in HWTEST_F()
319 EXPECT_EQ(acc, (M * N + J)); in HWTEST_F()
332 int acc = 0; in HWTEST_F() local
338 acc++; in HWTEST_F()
347 acc++; in HWTEST_F()
352 EXPECT_EQ(acc, (M * N + J)); in HWTEST_F()
372 int acc = 0; in HWTEST_F() local
378 acc in HWTEST_F()
410 int acc = 0; HWTEST_F() local
[all...]
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_builder.cpp1117 auto& acc = submeshDesc.bufferAccess[MeshComponent::Submesh::DM_VB_POS]; in SetVertexData() local
1118 WriteData(positions, submesh, MeshComponent::Submesh::DM_VB_POS, acc.offset, acc.byteSize, buffer); in SetVertexData()
1132 auto& acc = submeshDesc.bufferAccess[MeshComponent::Submesh::DM_VB_NOR]; in SetVertexData() local
1133 WriteData(normals, submesh, MeshComponent::Submesh::DM_VB_NOR, acc.offset, acc.byteSize, buffer); in SetVertexData()
1148 auto& acc = submeshDesc.bufferAccess[MeshComponent::Submesh::DM_VB_UV0]; in SetVertexData() local
1149 WriteData(texcoords0, submesh, MeshComponent::Submesh::DM_VB_UV0, acc.offset, acc.byteSize, buffer); in SetVertexData()
1163 auto& acc in SetVertexData() local
1175 auto& acc = submeshDesc.bufferAccess[MeshComponent::Submesh::DM_VB_TAN]; SetVertexData() local
1184 auto& acc = submeshDesc.bufferAccess[MeshComponent::Submesh::DM_VB_COL]; SetVertexData() local
1681 auto& acc = submeshDesc.bufferAccess[MeshComponent::Submesh::DM_VB_NOR]; GenerateMissingAttributes() local
1695 auto& acc = submeshDesc.bufferAccess[MeshComponent::Submesh::DM_VB_UV0]; GenerateMissingAttributes() local
1706 auto& acc = submeshDesc.bufferAccess[MeshComponent::Submesh::DM_VB_TAN]; GenerateMissingAttributes() local
[all...]
/foundation/graphic/graphic_3d/lume/metaobject/src/engine/
H A Dengine_value_manager.cpp63 if (auto acc = i->GetInternalAccess()) { in GetCompatibleValueInternal()
64 if (acc->IsCompatible(params.property.type)) { in GetCompatibleValueInternal()
80 if (auto acc = GetCompatibleValueInternal(it->second.value, p)) { in AddValue()
82 acc->SetPropertyParams(p); in AddValue()
/foundation/multimodalinput/input/service/touch_event_normalize/src/
H A Dtouch_gesture_detector.cpp462 Point acc = std::accumulate(points.cbegin(), points.cend(), Point{}, in CalcClusterCenter() local
466 return Point { acc.x / points.size(), acc.y / points.size() }; in CalcClusterCenter()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp791 const auto& acc = submesh.bufferAccess[idx]; in SetupSubmeshBuffers() local
793 if (EntityUtil::IsValid(prevEntity) && (prevEntity == acc.buffer)) { in SetupSubmeshBuffers()
795 vb.bufferOffset = acc.offset; in SetupSubmeshBuffers()
796 vb.byteSize = acc.byteSize; in SetupSubmeshBuffers()
797 } else if (acc.buffer) { in SetupSubmeshBuffers()
798 vb.bufferHandle = renderHandleManager.GetRenderHandleReference(acc.buffer); in SetupSubmeshBuffers()
799 vb.bufferOffset = acc.offset; in SetupSubmeshBuffers()
800 vb.byteSize = acc.byteSize; in SetupSubmeshBuffers()
803 prevEntity = acc.buffer; in SetupSubmeshBuffers()

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