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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_system.cpp393 auto aI = animated.begin(); in AnimateArray() local
394 for (; p0 != p0E; ++p0, ++p1, ++iI, ++aI) { in AnimateArray()
395 *aI = in AnimateArray()
408 auto aI = animated.begin(); in AnimateArray() local
410 for (; p0 != p0E; ++p0, ++p1, ++iI, ++aI) { in AnimateArray()
411 *aI = (Step(*p0, *p1, interpolation.t) - *iI) * interpolation.weight; in AnimateArray()
414 for (; p0 != p0E; ++p0, ++p1, ++iI, ++aI) { in AnimateArray()
415 *aI = (Math::lerp(*p0, *p1, interpolation.t) - *iI) * interpolation.weight; in AnimateArray()

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