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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | animation_system.cpp | 393 auto aI = animated.begin(); in AnimateArray() local 394 for (; p0 != p0E; ++p0, ++p1, ++iI, ++aI) { in AnimateArray() 395 *aI = in AnimateArray() 408 auto aI = animated.begin(); in AnimateArray() local 410 for (; p0 != p0E; ++p0, ++p1, ++iI, ++aI) { in AnimateArray() 411 *aI = (Step(*p0, *p1, interpolation.t) - *iI) * interpolation.weight; in AnimateArray() 414 for (; p0 != p0E; ++p0, ++p1, ++iI, ++aI) { in AnimateArray() 415 *aI = (Math::lerp(*p0, *p1, interpolation.t) - *iI) * interpolation.weight; in AnimateArray()
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