Searched refs:WindowSystemEffect (Results 1 - 13 of 13) sorted by relevance
/foundation/window/window_manager/wmserver/test/unittest/ |
H A D | window_system_effect_test.cpp | 68 WindowSystemEffect::SetWindowSystemEffectConfig(effectConfig_); in SetUp() 71 WindowSystemEffect::SetWindowRoot(windowRoot_); in SetUp() 102 ASSERT_EQ(WMError::WM_OK, WindowSystemEffect::SetWindowEffect(node_)); in HWTEST_F() 105 ASSERT_EQ(WMError::WM_OK, WindowSystemEffect::SetCornerRadius(node_)); in HWTEST_F() 106 WindowSystemEffect::windowSystemEffectConfig_.fullScreenCornerRadius_ = 0.0f; in HWTEST_F() 107 ASSERT_EQ(WMError::WM_OK, WindowSystemEffect::SetCornerRadius(node_)); in HWTEST_F() 111 ASSERT_EQ(WMError::WM_OK, WindowSystemEffect::SetCornerRadius(node_)); in HWTEST_F() 112 WindowSystemEffect::windowSystemEffectConfig_.splitCornerRadius_ = 0.0f; in HWTEST_F() 113 ASSERT_EQ(WMError::WM_OK, WindowSystemEffect::SetCornerRadius(node_)); in HWTEST_F() 117 ASSERT_EQ(WMError::WM_OK, WindowSystemEffect in HWTEST_F() [all...] |
/foundation/window/window_manager/wmserver/src/ |
H A D | window_system_effect.cpp | 29 constexpr HiviewDFX::HiLogLabel LABEL = {LOG_CORE, HILOG_DOMAIN_WINDOW, "WindowSystemEffect"}; 32 AppWindowEffectConfig WindowSystemEffect::windowSystemEffectConfig_; 33 wptr<WindowRoot> WindowSystemEffect::windowRoot_; 35 void WindowSystemEffect::SetWindowSystemEffectConfig(AppWindowEffectConfig config) in SetWindowSystemEffectConfig() 40 void WindowSystemEffect::SetWindowRoot(const sptr<WindowRoot>& windowRoot) in SetWindowRoot() 45 WMError WindowSystemEffect::SetCornerRadius(const sptr<WindowNode>& node, bool needCheckAnimation) in SetCornerRadius() 88 bool WindowSystemEffect::IsAppMainOrSubOrFloatingWindow(const sptr<WindowNode>& node) in IsAppMainOrSubOrFloatingWindow() 106 WMError WindowSystemEffect::SetWindowShadow(const sptr<WindowNode>& node) in SetWindowShadow() 169 WMError WindowSystemEffect::SetWindowEffect(const sptr<WindowNode>& node, bool needCheckAnimation) in SetWindowEffect()
|
H A D | window_pair.cpp | 213 WindowSystemEffect::SetWindowEffect(primary_); in Clear() 230 WindowSystemEffect::SetWindowEffect(secondary_); in Clear() 449 WindowSystemEffect::SetWindowEffect(primary_); in SwitchPosition() 458 WindowSystemEffect::SetWindowEffect(secondary_); in SwitchPosition() 547 WindowSystemEffect::SetWindowEffect(node); in HandleRemoveWindow()
|
H A D | window_group_mgr.cpp | 131 WindowSystemEffect::SetWindowEffect(windowNode); in MoveMissionToForeground()
|
H A D | window_layout_policy_tile.cpp | 318 WindowSystemEffect::SetWindowEffect(node); in ApplyPresetRectForTileWindows()
|
H A D | starting_window.cpp | 194 WindowSystemEffect::SetWindowEffect(node); in DrawStartingWindow()
|
H A D | window_node_container.cpp | 986 WindowSystemEffect::SetWindowShadow(node); in UpdateFocusStatus() 2309 WindowSystemEffect::SetWindowEffect(needReZOrderNode); in ReZOrderShowWhenLockedWindows() 2354 WindowSystemEffect::SetWindowEffect(node); in RaiseShowWhenLockedWindowIfNeeded() 2514 WindowSystemEffect::SetWindowEffect(node); in SetWindowMode()
|
H A D | window_manager_service.cpp | 304 WindowSystemEffect::SetWindowRoot(windowRoot_); in Init() 696 WindowSystemEffect::SetWindowSystemEffectConfig(systemEffectConfig); in ConfigWindowEffect()
|
H A D | remote_animation.cpp | 811 WindowSystemEffect::SetWindowEffect(node, false); // no need to check animationPlaying in finishCallback in ExecuteFinalStateTask()
|
H A D | window_layout_policy_cascade.cpp | 84 WindowSystemEffect::SetWindowEffect(node); in Reorder()
|
H A D | window_root.cpp | 581 WindowSystemEffect::SetWindowEffect(windowNode); in ToggleShownStateForAllAppWindows()
|
H A D | window_controller.cpp | 288 WindowSystemEffect::SetWindowEffect(node); in CreateWindow()
|
/foundation/window/window_manager/wmserver/include/ |
H A D | window_system_effect.h | 49 class WindowSystemEffect : public RefBase { class 51 WindowSystemEffect() = delete; 52 ~WindowSystemEffect() = default;
|
Completed in 25 milliseconds