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Searched refs:WindowSystemEffect (Results 1 - 13 of 13) sorted by relevance

/foundation/window/window_manager/wmserver/test/unittest/
H A Dwindow_system_effect_test.cpp68 WindowSystemEffect::SetWindowSystemEffectConfig(effectConfig_); in SetUp()
71 WindowSystemEffect::SetWindowRoot(windowRoot_); in SetUp()
102 ASSERT_EQ(WMError::WM_OK, WindowSystemEffect::SetWindowEffect(node_)); in HWTEST_F()
105 ASSERT_EQ(WMError::WM_OK, WindowSystemEffect::SetCornerRadius(node_)); in HWTEST_F()
106 WindowSystemEffect::windowSystemEffectConfig_.fullScreenCornerRadius_ = 0.0f; in HWTEST_F()
107 ASSERT_EQ(WMError::WM_OK, WindowSystemEffect::SetCornerRadius(node_)); in HWTEST_F()
111 ASSERT_EQ(WMError::WM_OK, WindowSystemEffect::SetCornerRadius(node_)); in HWTEST_F()
112 WindowSystemEffect::windowSystemEffectConfig_.splitCornerRadius_ = 0.0f; in HWTEST_F()
113 ASSERT_EQ(WMError::WM_OK, WindowSystemEffect::SetCornerRadius(node_)); in HWTEST_F()
117 ASSERT_EQ(WMError::WM_OK, WindowSystemEffect in HWTEST_F()
[all...]
/foundation/window/window_manager/wmserver/src/
H A Dwindow_system_effect.cpp29 constexpr HiviewDFX::HiLogLabel LABEL = {LOG_CORE, HILOG_DOMAIN_WINDOW, "WindowSystemEffect"};
32 AppWindowEffectConfig WindowSystemEffect::windowSystemEffectConfig_;
33 wptr<WindowRoot> WindowSystemEffect::windowRoot_;
35 void WindowSystemEffect::SetWindowSystemEffectConfig(AppWindowEffectConfig config) in SetWindowSystemEffectConfig()
40 void WindowSystemEffect::SetWindowRoot(const sptr<WindowRoot>& windowRoot) in SetWindowRoot()
45 WMError WindowSystemEffect::SetCornerRadius(const sptr<WindowNode>& node, bool needCheckAnimation) in SetCornerRadius()
88 bool WindowSystemEffect::IsAppMainOrSubOrFloatingWindow(const sptr<WindowNode>& node) in IsAppMainOrSubOrFloatingWindow()
106 WMError WindowSystemEffect::SetWindowShadow(const sptr<WindowNode>& node) in SetWindowShadow()
169 WMError WindowSystemEffect::SetWindowEffect(const sptr<WindowNode>& node, bool needCheckAnimation) in SetWindowEffect()
H A Dwindow_pair.cpp213 WindowSystemEffect::SetWindowEffect(primary_); in Clear()
230 WindowSystemEffect::SetWindowEffect(secondary_); in Clear()
449 WindowSystemEffect::SetWindowEffect(primary_); in SwitchPosition()
458 WindowSystemEffect::SetWindowEffect(secondary_); in SwitchPosition()
547 WindowSystemEffect::SetWindowEffect(node); in HandleRemoveWindow()
H A Dwindow_group_mgr.cpp131 WindowSystemEffect::SetWindowEffect(windowNode); in MoveMissionToForeground()
H A Dwindow_layout_policy_tile.cpp318 WindowSystemEffect::SetWindowEffect(node); in ApplyPresetRectForTileWindows()
H A Dstarting_window.cpp194 WindowSystemEffect::SetWindowEffect(node); in DrawStartingWindow()
H A Dwindow_node_container.cpp986 WindowSystemEffect::SetWindowShadow(node); in UpdateFocusStatus()
2309 WindowSystemEffect::SetWindowEffect(needReZOrderNode); in ReZOrderShowWhenLockedWindows()
2354 WindowSystemEffect::SetWindowEffect(node); in RaiseShowWhenLockedWindowIfNeeded()
2514 WindowSystemEffect::SetWindowEffect(node); in SetWindowMode()
H A Dwindow_manager_service.cpp304 WindowSystemEffect::SetWindowRoot(windowRoot_); in Init()
696 WindowSystemEffect::SetWindowSystemEffectConfig(systemEffectConfig); in ConfigWindowEffect()
H A Dremote_animation.cpp811 WindowSystemEffect::SetWindowEffect(node, false); // no need to check animationPlaying in finishCallback in ExecuteFinalStateTask()
H A Dwindow_layout_policy_cascade.cpp84 WindowSystemEffect::SetWindowEffect(node); in Reorder()
H A Dwindow_root.cpp581 WindowSystemEffect::SetWindowEffect(windowNode); in ToggleShownStateForAllAppWindows()
H A Dwindow_controller.cpp288 WindowSystemEffect::SetWindowEffect(node); in CreateWindow()
/foundation/window/window_manager/wmserver/include/
H A Dwindow_system_effect.h49 class WindowSystemEffect : public RefBase { class
51 WindowSystemEffect() = delete;
52 ~WindowSystemEffect() = default;

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