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Help
Searched
refs:WLock
(Results
1 - 21
of
21
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeEngine/ecshelper/PropertyTools/
H
A
D
property_data.h
53
bool
WLock
(IPropertyHandle& handle); // no-copy direct-access (Locks the datahandle);
63
PropertyOffset
WLock
(IPropertyHandle& handle, BASE_NS::string_view propertyPath);
113
void*
WLock
() override;
H
A
D
property_data.cpp
155
bool PropertyData::
WLock
(IPropertyHandle& handle) // no-copy direct-access (Locks the datahandle);
in WLock()
function in PropertyData
163
dataW_ = static_cast<uint8_t*>(dataHandleW_->
WLock
());
in WLock()
168
PropertyData::PropertyOffset PropertyData::
WLock
(IPropertyHandle& handle, const string_view propertyPath)
in WLock()
function in PropertyData
170
if (
WLock
(handle)) {
in WLock()
394
void* PropertyData::
WLock
()
in WLock()
function in PropertyData
H
A
D
property_api_impl.h
55
void*
WLock
() override;
/foundation/graphic/graphic_3d/lume/LumeEngine/api/core/property/
H
A
D
intf_property_handle.h
48
virtual void*
WLock
() = 0;
H
A
D
scoped_handle.h
45
data_ = static_cast<Type*>(handle->
WLock
());
in ScopedHandle()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/property/
H
A
D
property_handle.h
38
void*
WLock
() override;
H
A
D
property_handle.cpp
52
void* PropertyHandle::
WLock
()
in WLock()
function in PropertyHandle
/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H
A
D
property_util.h
57
void*
WLock
() override;
155
void*
WLock
() override;
H
A
D
property_util.cpp
192
void* CustomPropertyPodContainer::
WLock
()
in WLock()
function in CustomPropertyPodContainer
581
void* CustomPropertyBindingContainer::
WLock
()
in WLock()
function in CustomPropertyBindingContainer
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H
A
D
property_util.h
57
void*
WLock
() override;
H
A
D
property_util.cpp
197
void* CustomPropertyPodContainer::
WLock
()
in WLock()
function in CustomPropertyPodContainer
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H
A
D
post_process_configuration_component_manager.cpp
212
void*
WLock
() override;
388
component.
WLock
();
in Create()
606
component.
WLock
();
in Set()
714
void* PostProcessConfigurationComponentManager::ComponentHandle::
WLock
()
in WLock()
function in PostProcessConfigurationComponentManager::ComponentHandle
H
A
D
material_component_manager.cpp
416
void*
WLock
() override;
612
component.
WLock
();
in Create()
827
component.
WLock
();
in Set()
933
void* MaterialComponentManager::ComponentHandle::
WLock
()
in WLock()
function in MaterialComponentManager::ComponentHandle
/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/include/ecs_serializer/
H
A
D
ecs_clone_util.h
124
data->
WLock
();
in RewriteEntityReferences()
/foundation/graphic/graphic_3d/lume/LumeEngine/ecshelper/ComponentTools/
H
A
D
base_manager.h
122
void*
WLock
() override;
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H
A
D
ecs_util.h
136
data->
WLock
();
in RewriteEntityReferences()
H
A
D
ecs_serializer.cpp
79
PropertyData::PropertyOffset propertyOffset = propertyData.
WLock
(*propertyHandle, arrayPath);
in EnsureDynamicArraySize()
1040
propertyOffset = propertyData.
WLock
(*containerHandle, name);
in ReadComponent()
1046
propertyOffset = propertyData.
WLock
(*propertyHandle, pathView);
in ReadComponent()
H
A
D
ecs_animation.cpp
1054
static_cast<float*>(static_cast<void*>(static_cast<uint8_t*>(stateHandle->
WLock
()) + data.offset));
in SetTime()
1229
if (auto po = pData.
WLock
(*targetHandle, "duration"); po) {
in UpdateAnimationTrackDuration()
/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/
H
A
D
ecs_serializer.cpp
889
PropertyData::PropertyOffset propertyOffset = propertyData.
WLock
(*propertyHandle, arrayPath);
in EnsureDynamicArraySize()
942
propertyOffset = propertyData.
WLock
(*containerHandle, name);
in ReadComponent()
948
propertyOffset = propertyData.
WLock
(*propertyHandle, pathView);
in ReadComponent()
/foundation/graphic/graphic_3d/lume/LumeEngine/src/loader/
H
A
D
system_graph_loader.cpp
198
if (auto offset = systemPropertyHandle->
WLock
(); offset) {
in ParseProperties()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H
A
D
node_system.cpp
1089
reinterpret_cast<Entity*>(reinterpret_cast<uintptr_t>(handle->
WLock
()) + property.offset)[entityIdx] =
in CloneNode()
Completed in 18 milliseconds