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Searched refs:VertexInputDeclarationView (Results 1 - 25 of 34) sorted by relevance

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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_node_context_pso_manager.h94 const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclarationView,
110 const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclarationView,
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dshader_module_vk.h47 VertexInputDeclarationView GetVertexInputDeclaration() const override;
62 VertexInputDeclarationView vidv_;
H A Dpipeline_state_object_vk.h44 const VertexInputDeclarationView& vertexInputDeclaration,
H A Dshader_module_vk.cpp138 VertexInputDeclarationView ShaderModuleVk::GetVertexInputDeclaration() const in GetVertexInputDeclaration()
H A Dpipeline_state_object_vk.cpp52 void GetVertexInputs(const VertexInputDeclarationView& vertexInputDeclaration, in GetVertexInputs()
176 const VertexInputDeclarationView& vertexInputDeclaration, in GraphicsPipelineStateObjectVk()
H A Ddevice_vk.h164 const VertexInputDeclarationView& vertexInputDeclaration,
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_pso_manager.h71 const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclarationView,
75 const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclarationView,
100 const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclarationView,
H A Dnode_context_pso_manager.cpp244 const VertexInputDeclarationView& vertexInputDeclarationView, in GetGraphicsPsoHandleImpl()
324 VertexInputDeclarationView vidView = shaderMgr_.GetVertexInputDeclarationView(vertexInputDeclarationHandle); in GetGraphicsPsoHandle()
335 const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclarationView, in GetGraphicsPsoHandle()
344 const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclarationView, in GetGraphicsPsoHandle()
440 const VertexInputDeclarationView vidv { vertexInput.bindingDescriptions,
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dshader_module_gles.h66 VertexInputDeclarationView GetVertexInputDeclaration() const override;
81 VertexInputDeclarationView vidv_;
H A Dpipeline_state_object_gles.h51 const VertexInputDeclarationView& vertexInputDeclaration,
H A Dshader_module_gles.cpp260 VertexInputDeclarationView ShaderModuleGLES::GetVertexInputDeclaration() const in GetVertexInputDeclaration()
H A Dpipeline_state_object_gles.cpp153 const VertexInputDeclarationView& vertexInputDeclaration, in GraphicsPipelineStateObjectGLES()
H A Ddevice_gles.h155 const VertexInputDeclarationView& vertexInputDeclaration,
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dvertex_input_declaration_loader.h54 VertexInputDeclarationView GetVertexInputDeclarationView() const;
H A Dvertex_input_declaration_loader.cpp122 VertexInputDeclarationView VertexInputDeclarationLoader::GetVertexInputDeclarationView() const in GetVertexInputDeclarationView()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_module.h47 virtual VertexInputDeclarationView GetVertexInputDeclaration() const = 0;
H A Dgpu_program.h50 VertexInputDeclarationView vertexInputDeclarationView;
H A Dshader_manager.h193 VertexInputDeclarationView GetVertexInputDeclarationView(const RenderHandleReference& handle) const override;
194 VertexInputDeclarationView GetVertexInputDeclarationView(const RenderHandle& handle) const;
210 VertexInputDeclarationView GetReflectionVertexInputDeclaration(const RenderHandleReference& handle) const override;
211 VertexInputDeclarationView GetReflectionVertexInputDeclaration(const RenderHandle& handle) const;
480 VertexInputDeclarationView defaultVIDV_;
519 VertexInputDeclarationView GetVertexInputDeclarationView(const RenderHandle& handle) const override;
528 VertexInputDeclarationView GetReflectionVertexInputDeclaration(const RenderHandle& handle) const override;
H A Ddevice.h226 const VertexInputDeclarationView& vertexInputDeclarationView,
H A Dshader_manager.cpp1192 VertexInputDeclarationView ShaderManager::GetVertexInputDeclarationView(const RenderHandle& handle) const
1215 VertexInputDeclarationView ShaderManager::GetVertexInputDeclarationView(const RenderHandleReference& handle) const
1246 const VertexInputDeclarationView& vertexInputDeclarationView = createInfo.vertexInputDeclarationView;
1425 VertexInputDeclarationView ShaderManager::GetReflectionVertexInputDeclaration(const RenderHandle& handle) const
1443 VertexInputDeclarationView ShaderManager::GetReflectionVertexInputDeclaration(const RenderHandleReference& handle) const
2355 VertexInputDeclarationView RenderNodeShaderManager::GetVertexInputDeclarationView(const RenderHandle& handle) const
2390 VertexInputDeclarationView RenderNodeShaderManager::GetReflectionVertexInputDeclaration(
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h151 const VertexInputDeclarationView& vertexInputDeclarationView;
383 virtual VertexInputDeclarationView GetVertexInputDeclarationView(const RenderHandleReference& handle) const = 0;
425 virtual VertexInputDeclarationView GetReflectionVertexInputDeclaration(
700 virtual VertexInputDeclarationView GetVertexInputDeclarationView(const RenderHandle& handle) const = 0;
742 virtual VertexInputDeclarationView GetReflectionVertexInputDeclaration(const RenderHandle& handle) const = 0;
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_builder.h37 void Initialize(const RENDER_NS::VertexInputDeclarationView& vertexInputDeclaration, size_t submeshCount) override;
163 RENDER_NS::VertexInputDeclarationView vertexInputDeclaration_;
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/
H A Dintf_mesh_builder.h79 const RENDER_NS::VertexInputDeclarationView& vertexInputDeclaration, size_t submeshCount) = 0;
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_render.cpp185 const VertexInputDeclarationView vertexInputDeclaration = shaderMgr.GetVertexInputDeclarationView(vidHandle); in GetPsoData()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.cpp172 const VertexInputDeclarationView vidv = in ProcessSingleShadow()

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