/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/ |
H A D | intf_node_context_pso_manager.h | 94 const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclarationView, 110 const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclarationView,
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | shader_module_vk.h | 47 VertexInputDeclarationView GetVertexInputDeclaration() const override; 62 VertexInputDeclarationView vidv_;
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H A D | pipeline_state_object_vk.h | 44 const VertexInputDeclarationView& vertexInputDeclaration,
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H A D | shader_module_vk.cpp | 138 VertexInputDeclarationView ShaderModuleVk::GetVertexInputDeclaration() const in GetVertexInputDeclaration()
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H A D | pipeline_state_object_vk.cpp | 52 void GetVertexInputs(const VertexInputDeclarationView& vertexInputDeclaration, in GetVertexInputs() 176 const VertexInputDeclarationView& vertexInputDeclaration, in GraphicsPipelineStateObjectVk()
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H A D | device_vk.h | 164 const VertexInputDeclarationView& vertexInputDeclaration,
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | node_context_pso_manager.h | 71 const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclarationView, 75 const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclarationView, 100 const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclarationView,
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H A D | node_context_pso_manager.cpp | 244 const VertexInputDeclarationView& vertexInputDeclarationView, in GetGraphicsPsoHandleImpl() 324 VertexInputDeclarationView vidView = shaderMgr_.GetVertexInputDeclarationView(vertexInputDeclarationHandle); in GetGraphicsPsoHandle() 335 const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclarationView, in GetGraphicsPsoHandle() 344 const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclarationView, in GetGraphicsPsoHandle() 440 const VertexInputDeclarationView vidv { vertexInput.bindingDescriptions,
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | shader_module_gles.h | 66 VertexInputDeclarationView GetVertexInputDeclaration() const override; 81 VertexInputDeclarationView vidv_;
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H A D | pipeline_state_object_gles.h | 51 const VertexInputDeclarationView& vertexInputDeclaration,
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H A D | shader_module_gles.cpp | 260 VertexInputDeclarationView ShaderModuleGLES::GetVertexInputDeclaration() const in GetVertexInputDeclaration()
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H A D | pipeline_state_object_gles.cpp | 153 const VertexInputDeclarationView& vertexInputDeclaration, in GraphicsPipelineStateObjectGLES()
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H A D | device_gles.h | 155 const VertexInputDeclarationView& vertexInputDeclaration,
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/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | vertex_input_declaration_loader.h | 54 VertexInputDeclarationView GetVertexInputDeclarationView() const;
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H A D | vertex_input_declaration_loader.cpp | 122 VertexInputDeclarationView VertexInputDeclarationLoader::GetVertexInputDeclarationView() const in GetVertexInputDeclarationView()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_module.h | 47 virtual VertexInputDeclarationView GetVertexInputDeclaration() const = 0;
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H A D | gpu_program.h | 50 VertexInputDeclarationView vertexInputDeclarationView;
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H A D | shader_manager.h | 193 VertexInputDeclarationView GetVertexInputDeclarationView(const RenderHandleReference& handle) const override; 194 VertexInputDeclarationView GetVertexInputDeclarationView(const RenderHandle& handle) const; 210 VertexInputDeclarationView GetReflectionVertexInputDeclaration(const RenderHandleReference& handle) const override; 211 VertexInputDeclarationView GetReflectionVertexInputDeclaration(const RenderHandle& handle) const; 480 VertexInputDeclarationView defaultVIDV_; 519 VertexInputDeclarationView GetVertexInputDeclarationView(const RenderHandle& handle) const override; 528 VertexInputDeclarationView GetReflectionVertexInputDeclaration(const RenderHandle& handle) const override;
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H A D | device.h | 226 const VertexInputDeclarationView& vertexInputDeclarationView,
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H A D | shader_manager.cpp | 1192 VertexInputDeclarationView ShaderManager::GetVertexInputDeclarationView(const RenderHandle& handle) const 1215 VertexInputDeclarationView ShaderManager::GetVertexInputDeclarationView(const RenderHandleReference& handle) const 1246 const VertexInputDeclarationView& vertexInputDeclarationView = createInfo.vertexInputDeclarationView; 1425 VertexInputDeclarationView ShaderManager::GetReflectionVertexInputDeclaration(const RenderHandle& handle) const 1443 VertexInputDeclarationView ShaderManager::GetReflectionVertexInputDeclaration(const RenderHandleReference& handle) const 2355 VertexInputDeclarationView RenderNodeShaderManager::GetVertexInputDeclarationView(const RenderHandle& handle) const 2390 VertexInputDeclarationView RenderNodeShaderManager::GetReflectionVertexInputDeclaration(
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | intf_shader_manager.h | 151 const VertexInputDeclarationView& vertexInputDeclarationView; 383 virtual VertexInputDeclarationView GetVertexInputDeclarationView(const RenderHandleReference& handle) const = 0; 425 virtual VertexInputDeclarationView GetReflectionVertexInputDeclaration( 700 virtual VertexInputDeclarationView GetVertexInputDeclarationView(const RenderHandle& handle) const = 0; 742 virtual VertexInputDeclarationView GetReflectionVertexInputDeclaration(const RenderHandle& handle) const = 0;
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | mesh_builder.h | 37 void Initialize(const RENDER_NS::VertexInputDeclarationView& vertexInputDeclaration, size_t submeshCount) override; 163 RENDER_NS::VertexInputDeclarationView vertexInputDeclaration_;
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/ |
H A D | intf_mesh_builder.h | 79 const RENDER_NS::VertexInputDeclarationView& vertexInputDeclaration, size_t submeshCount) = 0;
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/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/ |
H A D | render_node_dotfield_render.cpp | 185 const VertexInputDeclarationView vertexInputDeclaration = shaderMgr.GetVertexInputDeclarationView(vidHandle); in GetPsoData()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_shadows_blur.cpp | 172 const VertexInputDeclarationView vidv = in ProcessSingleShadow()
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