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Help
Searched
refs:VertexBuffer
(Results
1 - 13
of
13
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H
A
D
render_command_list.h
323
VertexBuffer
vertexBuffers[PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT];
482
BASE_NS::array_view<const
VertexBuffer
> GetRenderpassVertexInputBufferBarriers() const;
483
BASE_NS::array_view<const
VertexBuffer
> GetRenderpassIndirectBufferBarriers() const;
514
void BindVertexBuffers(const BASE_NS::array_view<const
VertexBuffer
> vertexBuffers) override;
681
BASE_NS::vector<
VertexBuffer
> rpVertexInputBufferBarriers_;
686
BASE_NS::vector<
VertexBuffer
> rpIndirectBufferBarriers_;
H
A
D
render_command_list.cpp
433
array_view<const
VertexBuffer
> RenderCommandList::GetRenderpassVertexInputBufferBarriers() const
in GetRenderpassVertexInputBufferBarriers()
435
return array_view<const
VertexBuffer
>(rpVertexInputBufferBarriers_.data(), rpVertexInputBufferBarriers_.size());
in GetRenderpassVertexInputBufferBarriers()
438
array_view<const
VertexBuffer
> RenderCommandList::GetRenderpassIndirectBufferBarriers() const
in GetRenderpassIndirectBufferBarriers()
440
return array_view<const
VertexBuffer
>(rpIndirectBufferBarriers_.data(), rpIndirectBufferBarriers_.size());
in GetRenderpassIndirectBufferBarriers()
773
void RenderCommandList::BindVertexBuffers(const array_view<const
VertexBuffer
> vertexBuffers)
in BindVertexBuffers()
786
VertexBuffer
dynamicBarrierVertexBuffers[PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT];
in BindVertexBuffers()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H
A
D
intf_render_command_list.h
33
struct
VertexBuffer
;
120
virtual void BindVertexBuffers(const BASE_NS::array_view<const
VertexBuffer
> vertexBuffers) = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H
A
D
render_graph.h
175
const BASE_NS::array_view<const
VertexBuffer
>& vertexInputBufferBarrierListRef);
177
const BASE_NS::array_view<const
VertexBuffer
>& indirectBufferBarrierListRef);
H
A
D
render_graph.cpp
1207
const array_view<const
VertexBuffer
>& vertexInputBufferBarrierListRef)
in HandleVertexInputBufferBarriers()
1213
const
VertexBuffer
& vbInput = vertexInputBufferBarrierListRef[barrierIndex];
in HandleVertexInputBufferBarriers()
1224
const array_view<const
VertexBuffer
>& indirectBufferBarrierListRef)
1230
const
VertexBuffer
& ib = indirectBufferBarrierListRef[barrierIndex];
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H
A
D
render_data_defines_3d.h
112
/** Convert RenderVertexBuffer to Renderer
VertexBuffer
*/
113
inline RENDER_NS::
VertexBuffer
ConvertVertexBuffer(const RenderVertexBuffer& rvb)
in ConvertVertexBuffer()
115
return RENDER_NS::
VertexBuffer
{ rvb.bufferHandle.GetHandle(), rvb.bufferOffset, rvb.byteSize };
in ConvertVertexBuffer()
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H
A
D
render_node_dotfield_render.cpp
166
const
VertexBuffer
vb[] = {
in RenderData()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/
H
A
D
render_data_structures.h
45
struct
VertexBuffer
{
struct
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H
A
D
render_node_shader_passes_generic.cpp
229
VertexBuffer
vbs[PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT];
in ExecuteFrameGraphics()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_node_default_depth_render_slot.cpp
233
VertexBuffer
vbs[RENDER_NS::PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT];
in RenderSubmeshes()
H
A
D
render_node_default_shadow_render_slot.cpp
370
VertexBuffer
vbs[RENDER_NS::PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT];
in RenderSubmeshes()
H
A
D
render_node_default_material_render_slot.cpp
394
VertexBuffer
vbs[RENDER_NS::PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT];
in RenderSubmeshes()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
render_backend_vk.cpp
1462
const
VertexBuffer
& currVb = renderCmd.vertexBuffers[idx];
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