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Searched refs:VertexBuffer (Results 1 - 13 of 13) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.h323 VertexBuffer vertexBuffers[PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT];
482 BASE_NS::array_view<const VertexBuffer> GetRenderpassVertexInputBufferBarriers() const;
483 BASE_NS::array_view<const VertexBuffer> GetRenderpassIndirectBufferBarriers() const;
514 void BindVertexBuffers(const BASE_NS::array_view<const VertexBuffer> vertexBuffers) override;
681 BASE_NS::vector<VertexBuffer> rpVertexInputBufferBarriers_;
686 BASE_NS::vector<VertexBuffer> rpIndirectBufferBarriers_;
H A Drender_command_list.cpp433 array_view<const VertexBuffer> RenderCommandList::GetRenderpassVertexInputBufferBarriers() const in GetRenderpassVertexInputBufferBarriers()
435 return array_view<const VertexBuffer>(rpVertexInputBufferBarriers_.data(), rpVertexInputBufferBarriers_.size()); in GetRenderpassVertexInputBufferBarriers()
438 array_view<const VertexBuffer> RenderCommandList::GetRenderpassIndirectBufferBarriers() const in GetRenderpassIndirectBufferBarriers()
440 return array_view<const VertexBuffer>(rpIndirectBufferBarriers_.data(), rpIndirectBufferBarriers_.size()); in GetRenderpassIndirectBufferBarriers()
773 void RenderCommandList::BindVertexBuffers(const array_view<const VertexBuffer> vertexBuffers) in BindVertexBuffers()
786 VertexBuffer dynamicBarrierVertexBuffers[PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT]; in BindVertexBuffers()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_command_list.h33 struct VertexBuffer;
120 virtual void BindVertexBuffers(const BASE_NS::array_view<const VertexBuffer> vertexBuffers) = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.h175 const BASE_NS::array_view<const VertexBuffer>& vertexInputBufferBarrierListRef);
177 const BASE_NS::array_view<const VertexBuffer>& indirectBufferBarrierListRef);
H A Drender_graph.cpp1207 const array_view<const VertexBuffer>& vertexInputBufferBarrierListRef) in HandleVertexInputBufferBarriers()
1213 const VertexBuffer& vbInput = vertexInputBufferBarrierListRef[barrierIndex]; in HandleVertexInputBufferBarriers()
1224 const array_view<const VertexBuffer>& indirectBufferBarrierListRef)
1230 const VertexBuffer& ib = indirectBufferBarrierListRef[barrierIndex];
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Drender_data_defines_3d.h112 /** Convert RenderVertexBuffer to Renderer VertexBuffer */
113 inline RENDER_NS::VertexBuffer ConvertVertexBuffer(const RenderVertexBuffer& rvb) in ConvertVertexBuffer()
115 return RENDER_NS::VertexBuffer { rvb.bufferHandle.GetHandle(), rvb.bufferOffset, rvb.byteSize }; in ConvertVertexBuffer()
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_render.cpp166 const VertexBuffer vb[] = { in RenderData()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/
H A Drender_data_structures.h45 struct VertexBuffer { struct
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_shader_passes_generic.cpp229 VertexBuffer vbs[PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT]; in ExecuteFrameGraphics()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp233 VertexBuffer vbs[RENDER_NS::PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT]; in RenderSubmeshes()
H A Drender_node_default_shadow_render_slot.cpp370 VertexBuffer vbs[RENDER_NS::PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT]; in RenderSubmeshes()
H A Drender_node_default_material_render_slot.cpp394 VertexBuffer vbs[RENDER_NS::PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT]; in RenderSubmeshes()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp1462 const VertexBuffer& currVb = renderCmd.vertexBuffers[idx];

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