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Searched refs:ValidateMorphTargetAttribute (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_util.h68 BASE_NS::string_view ValidateMorphTargetAttribute(
H A Dgltf2_util.cpp822 string_view ValidateMorphTargetAttribute( in ValidateMorphTargetAttribute() function
828 return "ValidateMorphTargetAttribute: NORMAL accessor must use VEC3."; in ValidateMorphTargetAttribute()
831 return "ValidateMorphTargetAttribute: NORMAL accessor must use FLOAT."; in ValidateMorphTargetAttribute()
837 return "ValidateMorphTargetAttribute: POSITION accessor must use VEC3."; in ValidateMorphTargetAttribute()
840 return "ValidateMorphTargetAttribute: POSITION accessor must use FLOAT or SHORT."; in ValidateMorphTargetAttribute()
846 return "ValidateMorphTargetAttribute: TANGENT accessor must use VEC3."; in ValidateMorphTargetAttribute()
849 return "ValidateMorphTargetAttribute: TANGENT accessor must use FLOAT."; in ValidateMorphTargetAttribute()
859 return "ValidateMorphTargetAttribute: invalid attribute"; in ValidateMorphTargetAttribute()
892 return "ValidateMorphTargetAttribute: NORMAL accessor must use VEC3."; in ValidateMorphTargetAttributeQuantization()
896 return "ValidateMorphTargetAttribute in ValidateMorphTargetAttributeQuantization()
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H A Dgltf2_loader.cpp1472 auto const validationResult = ValidateMorphTargetAttribute(

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