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Searched refs:VEC3 (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_util.cpp339 } else if (dataType == "VEC3") { in GetDataType()
340 out = DataType::VEC3; in GetDataType()
506 case DataType::VEC3: in GetDataType()
507 return "VEC3"; in GetDataType()
670 case DataType::VEC3: in GetComponentsCount()
741 constexpr const DataType NORMAL_DATA_TYPES[] = { DataType::VEC3 };
743 constexpr const DataType POSITION_DATA_TYPES[] = { DataType::VEC3 };
750 constexpr const DataType COLOR_DATA_TYPES[] = { DataType::VEC3, DataType::VEC4 };
792 { "NORMAL accessor must use VEC3.", "NORMAL accessor must use FLOAT." },
793 { "POSITION accessor must use VEC3
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H A Dgltf2_data_structures.h114 enum class DataType : int { INVALID, SCALAR, VEC2, VEC3, VEC4, MAT2, MAT3, MAT4 }; member in GLTF2::AttributeType::RenderMode::DataType
H A Dgltf2_exporter.cpp770 accessor.type = DataType::VEC3; in AnimationOutput()

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